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Sure get a lot of lag once the current endgame upgrades kick in due to all those graphics. But it's the price to pay for observing your work already done. Nice work.
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No it didnt, as far as i can tell the game just picked up exactly where id last left it. I may have force closed the browser because it crashed or something, but i cant remember.
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I came back after 2/3 days with only one item in auto collect, and hardly any screams/spirits generated whilst offline. Might have been because of the update?
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By the way, I get this vibe that the purple squid-like creature is about to turn on and consume all 400 scientists at any point when it stops staring out the bars for non-mad human prey. XD
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By either the next update or the one after that, it would be wonderful if every investment under mad scientist actually scaled in the end-game a lot better with the mad scientists so that otherwise really cool graphic arts are not the only motivation for getting everything.
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Can the "Auto Collect" and "Auto Click" be moved completely to the Tools tab? I have them both maxed out... I would rather have the screen real estate for bat clicking then the reminder of something I already have.
Also please make those pesky bats easier to click. I have only gotten 3 at best.
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Got logged out of Kong, after logging back in, I get the tutorial again. I lost all gems and gem purchases as well as all progress on current run. Still have the spirits from my previous run...
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So... a forest of 800 trees and finally the first face. Now I wonder if it would be possible to add markers on each upgrade to be bought that indicates whether it will actually affect the graphics or not. Some didn't and I was somewhat disappointed. Like say, spices and herbs for witches: no different color liquid in their cauldron? or how about making the cats' eyes green when the glowing upgrade is purchased? move the tree points a bit to show the wind/alive effect? Whether these ideas I have get added or not, I give the benefit of the doubt since there is already more content still on the way.
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I think I hit the max spirits that can be added while I was sleeping so it rest to 0 and I woke up only adding 11 T when I went to bed adding 290 T. :(
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A way to really make it worth grinding the achievements would be for achievements would be to use them to boost the impact of bonuses. For instance if every achievement gained for the click bonus made the click bonus stronger (for instance if after the first time you got the achievement the bonus gained a .25 additional effectiveness), that'd definitely make it worth spending gems on the purchasing the bonuses that increase the amount of time the bonuses last. Just a thought.
I LOVE this game, you guys did incredible.
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When I reset the 30 trillion it said I would gain turned into more like 30 billion. Also all of the gem upgrades seem different but it's not like I got any of my gems back.
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1000 diamonds for + 1%? Are you going to give us new ways to get diamonds or it's for players, who is going to spend real money only? Also, do you plan to make every... err.. world upgrade (like trees and zombies) useful? For now every new tier make the previous uselss. In the endgame anything but Science is completely useless.
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I think considering auto click cost Kreds, that the timer on how often it clicks should be much, much shorter. I mean we're paying real money for $$?? per .5 sec. That seems unfair. I did pay the 10Kreds by the way. Not just talking to talk. I thought it would be much faster, at least 4 clicks per second or better. It should have at least said what the rate was before purchasing. Very disappointed with this, otherwise a really fun game!
Wish I had my 10Kreds back though!!!
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Do the trees ever get faces at all? Just passed whispers in the wind. If they do, is it after a certain number of trees or a certain tree upgrade in the quintillions or so?
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So far the best i can establish is that the sledge hammer is NOT for smashing gravestones. pumpkins? is it for extra rewards when hitting the house? no idea.
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I'll play a couple of times a day, come back and get the message that the game developer needs to do something and the game won't load. Sigh. This happens infrequently enough to keep me coming back, but often enough to completely piss me off.
We thought this would just be a game for halloween and waited to change major things until well after we thought people would stop playing. Happy to see people are still finding this and care enough to comment.
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Fastest way to kill a FTP idle game = nerf progress. In an oversaturated market this is developer suicide. Find another way to balance the game if you want people to keep playing it.
Actually, when this game first came out, it took about a month to beat. Gems barely spawned. There were no achievement bonuses. Now you can beat it in about a week, and game play is much faster. We balanced it. And there's tons more to come.
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Perhaps check to see if there's a bug with save states reverting to a previous save on browner close. I left my game on all night, and came back to find that I had more than quintupled my spirits (I have 5.22M, overnight, I had gathered 28M). I accidentally closed my browser, and upon reload, it brought me down to only earning 55K spirits. Losing a good 7 hours really sucked. :(
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would appreciate being able to cycle through the music tracks. Mechanics and balances aside, I have come to like the music score quite a bit.