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What does the hammer do?I clicked on the hammer and clicked the house about 3 times and then the hammer went away.I don't know what it does.
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java error An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened pls someone help me
Clear your cache: Right click the page, do Inspect Element, a new window will open inside the window. Then click on the cogwheel, which you will find on the top right side of the new window. Then enable 'Disable HTTP cache'. Then refresh the page.
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Zhly: Those minigames have not yet been introduced. Presumably they will come in a future update.
Malice Crash: That happened to me too. Just keep buying upgrades, they should reappear.
To feed the trees / zombies, keep an eye on the cauldron. Every so often (don't know the duration) a red or white object will appear in it. Click on it and drag it to the appropriate target (red are apples, feed to trees. White are eyeballs, feed to zombies) and click on them, that will feed them
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Missing visuals (bats, etc) are most likely related to the increased cost per level for everything and the game has compensated for this, so if for example you were at level 5 for bats, you're probably now at level 4
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Hmm I did empty the cache but I still have lots of elements lacking. (At least, One bat, one witch, one pumpkin, one ghost, one tombstone, etc). Not sure why it happened and how to solve this.
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I seem to encounter some kind of bug. Since the new upgrade, I've had random objects disappearing from the visual interface. For instance, my magical globe disappeared, I now have two flying bats instead of three and six pumpkins instead of seven and I'm fairly sure one tombstone has also disappeared. Any clue what the problem might be?
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Explaining in-game mechanics like how to smash pumpkins and feed trees and zombies would be cool. That way, as the different add-ons are created, we aren't trying to guess what the new functions of the game are.
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BTW, the game itself is really fun, I enjoy making all the little noises, and even the music is good! Sounds and music are important to me, it is just the game is pissing me off with this crap ass update! (and achievements requirements going up, and the 1000 gems for a crappy 1%) Fix these, and i'll be happy again! (With expansion, of course!)
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lower 1% halloween spirit upgrade to 100 gems from 1000!
or make it 10% gain for 1000 gems. otherwise, it is ridiculous. How about letting someone that actually plays idle games HELP YOU with this game? Things are way out of balance right now.
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Oh and i just need a few more smashing pumpkins to get the final achievement for that category, now all of a sudden i need 3 times that amount! You didn't say you were raising the amount needed for achievements, just a rebalance, you lied!
*shakes fists several times*
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Once you reset and buy everything back (yes, you need a whole another power of money just to get the same crap back you already had) you will be EXACTLY where you were before the "rebalancing" lol. The rebalancing does nothing except make you need one more power of money to get the same crappy upgrades and earn LESS spirits than ever before!
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How am I supposed to feed my trees when they don't have their faces anymore??
They will get their faces back, it is just that now you need a whole lot more money to get the same upgrades you had before!!!
You can feed the zombies while you wait for money for the trees!
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It took you over a month to make the game even worse!!!
What is the point of slowing down progress when their is nothing to "progress" to? Release an expansion soon, or this game is toast!
*shakes fists*
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I think I found a minor bug. Every time I get an achievement related to feeding trees or zombies it says "feed 5 trees or zombies" no matter which achievement ("feed 10.." and so fort all say the same thing)
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For the next rebalance, I hope that the income sources will eventually even out in returns a bit, even trees be close to same level as scientists. Seems only natural tbh.
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I'd like to suggest an option to see the profit of each item as a screams-per-second value as at high levels it's very hard to judge the worth of any individual resource.
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Well the update ruined it for me. I wanted new features not a reworking of the cost to get things. I now am for some reason behind where I was before update.
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Moved the purchase buttons for “Auto-Collect” to the tools panel, and added some tiers to it.
So the tiers are actually just the old one + its upgrade? Damn, I was hoping for a bigger autocollect basket.
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error say : An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened
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i lost 87 gems and the auto collect with a reset, it left me only with the 2377 spirits and the 3 bonus aready bought