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Finally found something I dislike about this game: The default target for casting Ice Blast when there are no valid targets is yourself. Lost a boss battle because of this.
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Finished act 1 with a wizard, didn't get any extra morale for clearing the act with fireballs all the time - I guess it only gets calculated on death :(
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love it so far, something simple that I would love to see is something similar to the choice of skin color, like being able to change the character armor color, nothing drastic maybe a few preset ones for each playable character, make the character feel more like its mine ya'know?
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I find it hilarious the number of people that aren't liking the game because it's not as easy as swiping across a piece of fruit that flies across the screen...learn to grind in a dungeon crawler, god damn people
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This game is awesome, really great job. I would like to report a bug, the missing texture, that i believe was suposed to be a scarecrow. Here is a screenshot: http://prntscr.com/3whvb0 Have a nice day ^^
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@MoppO Orcs are OP.That's why.
Iv'e been wating for this for MONTHS.friggin' MONTHESS.And it was totally worth it-
*Gets crushed by ogre*
Untill that happens.*Dies*
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FUUUUUUUUU I've been killed twice now by Shiurath and I'm tired of trudging through all those levels probably just to die yet again. :( It's fun in a true roguelike with randomly generated levels, but here it's just boring after the first try.
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@1000thSon: for the hard badge you only need to clear the 3 acts on hard once, i.e. with one class of your choice. There also is an in-game achievement for clearing an act with all 6 classes on hard, but that one is at rank 37.
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Also, why is an ogre able to smash a melee guy with berserk, enfeeble on the ogre, and stone skin active from full hp?
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So, why is it that only wands and intellect boosting items drop for the soldier, when the mage drops exclusively maces and swords?
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one suggestion: please, when your ranger doesn't have bloodlink, stop the dog from picking up health orbs. when i'm nearly dead and the dog rushes over to the orb before i can get to him I wanna shoot the thing
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Congrats on the achievements! I retract my previous statement, you have a wonderful game here, and I hope it's just the beginning of a lucrative and creative design career for you :) 5/5
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There's a subclass tab in the guide that's approved by Randomnine (not a wiki, that wiki sucks balls). Check it out, it's very detailed and has every plausible combination of skills/gear/perks including additional information... the compilation of minds that put it together equals to over 1,000 hours of playtime! Enjoy! (you can find the link in the main comments section or in the update tab to the right)
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Need 'o' button functionality from Dungeon Crawl Stone Soup – autoexplore (i'm just used to it..). Otherwise just great game!
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One suggestion for this really great game: Could you add a timer, that shows, when a skill will wear off? Especially for Shadow Walk. Apart from that, I absolutely like your game, keep up the good work :)
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Tips on how to beat the game (on normal):
- get wizard
- use +1 int -1 faith perk
- +1 int ring perk
- skill order: damage, force field, inspiration, willpower, ice blast, dmg, dmg...
- get all items that raise your int and speed
- useful spells: freeze, teleport, sleep, mirror, charm
the first few levels might be harder. But once you get your int and speed up you can just run away and ice blast the enemies to death
I hope this helps. + for others to see
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Great game !
Suggestions :
1) A story. Even a vague one, just for the mystery. Like something that triggers every Act.
2) Deeper perk system. Since you don't keep your character between Acts I understand that it's useless but --- > 3)
3) The possibility to keep your character between acts. Like, if i keep my character from Act1 and start Act2 with it, difficulty of Act2 should match my strength.
I think a LOT of players would be very happy with this :D !
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Please either stop generating monsters to hurry the game on or make them give xp and treasure. As it stands the random encounter can often be lethal and it prevents proper and peaceful exploration of the area once cleared. It also prevents proper hiding and recharging strategies in difficult spots.
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I love the game but I really hate how it walks around stuff if I'm holding right. I want my guy to be under precise control so I can carefully use my turns when in sticky situations. When I walk up while hitting right because I'm against a wall it messes with me. I'd rather he just not move. I'm not so brain dead that I can't figure out that I have to walk in another direction so the whole thing seems pointless.
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The controls really make me dislike this game. Everything goes SO fast, there isn't time for me to break away from the keyboard arrows of movement to move the mouse over to the health potion to click it to avoid death.
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In my opinion, this is the best dungeon crawler game i've played in a VERY long time. If not, in line the best (FF series / tactics). Great job on the auto-discard. My favorite feature. Suggestions for future builds would be class divisions in your skill tree and act play throughs but as you mentioned this will be in your future update. Fantastic work! I loved it.