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Comments for Cardinal Quest 2

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aguy77

Jun. 30, 2014

Under rating threshold (show) The loading screen on opera next is so long... it's been about a half an hour and it's only at like 70%... in beta it loaded in about 30 seconds or less

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(0)

eiffengarg

Jun. 30, 2014

Under rating threshold (show) Act 2 with wizard. Caught in a corner. Burned to a crisp. Ankh activates. One more fireball, then Sleep, then Enslaved the dragon! Get achievement for finishing with an enslaved pet. LOVE IT!

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(1)

Robinater

Jun. 30, 2014

Under rating threshold (show) ignore my previous post, it's in seconds, haha

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(3)

Robinater

Jun. 30, 2014

Under rating threshold (show) It's funny if you think about it. You take a minute per step and a minute to attack once or do anything else for that matter.

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(1)

stinger123456

Jun. 30, 2014

Under rating threshold (show) Wish that there is a bestiary about each monster or creature.

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(1)

JordanW256

Jun. 30, 2014

Under rating threshold (show) The wizard definitely has the best storyline, although it is totally challenging to use.

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(6)

dcomo93

Jun. 30, 2014

Under rating threshold (show) awesome game.

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(1)

ChaoticBrain

Jun. 30, 2014

Under rating threshold (show)

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(-4)

czarnyptak

Jun. 30, 2014

Under rating threshold (show) Also, I think that the stanard morale chievent is way too low at the end - you can full 4 sets of 4 and still reward won't be enough to buy simplest perk - kind of disheartening

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(0)

danielbelfield

Jun. 30, 2014

Under rating threshold (show) Make it miltiplayer in 3

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(-2)

danielbelfield

Jun. 30, 2014

Under rating threshold (show) Very good game, amazingly smooth, only one suggestion which is maybe add a multiplayer mode in 3 as than you could use different classes to back each other but maybe spawn different amounts of enemies depending on how many playing

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(-1)

Lugalid

Jun. 30, 2014

Under rating threshold (show) The score formula for a completed act in impossible mode is: 110,000 + 200 per kill + 20 per end gold - 12 per second. Good luck!

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(28)

teknofan

Jun. 30, 2014

Under rating threshold (show) Here's is a guide that has Randomnine's approval. I hope it can help you all in your adventures! (There are tabs near the bottom of the guide that allows you to access more pages of information) https://docs.google.com/spreadsheets/d/1O_znLiHUeh0O29WtwuWlOxoC0x9KgZ8O_wWg0yyIIp0/edit#gid=0

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(11)

gilalundro

Jun. 30, 2014

Under rating threshold (show) hmm like real time strategy(i think i can move free and the enemy can too) then when i clik one arrow the enemy moving and I movving one step

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(1)

r2d2go

Jun. 30, 2014

Under rating threshold (show) Note to Fenix: Magic resist doesn't help with Xiatol's breath. I accomplished impossible with I Travel Light rather than Thick Skull, allowing me to sell more - not sure exactly how much was luck, but I ended with 1000 gold.

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(1)

wentao96

Jun. 30, 2014

Under rating threshold (show) If you die midlevel and continue to finish the act, it doesn't count towards your win streak, nor does it make you start over again.

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(0)

ewankoganun

Jun. 30, 2014

Under rating threshold (show) i was frustrated getting repeatedly killed because of three observors perma-dazing me on the shiurath level. Tried using a biggamehunter(ranger) build to deal with pesky observors. Got the impossible badge on the first try. Difficult early game because of ranger being squishy but once you max the bow skill it's easy to pick enemies from afar. The Glide and Sleep spells are really useful in keeping the enemies at bay while continously shooting them. At later levels hit-run tactics are necessary. You can play with the last spell but i'd suggest a Fireball for more damage while waiting for Bow cd or Heal to help your dog. Focus on speed and atk for stats. For impossible badge it is essential to kill as many as you can for the least amount of time. Don't bother searching everything but don't rush or you'll find yourself underleveled and avoid spending gold. Remember that score for suicide Act 3 is calculated 110,000 +200*#ofkills +20*gold -12*finaltime(in secs).

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(6)

Bloodly1

Jun. 30, 2014

Under rating threshold (show) Playing as 'heroic monsters' or even just a 'play as the weaker monsters' could add a bit to this.

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(1)

bladeryder13

Jun. 30, 2014

Under rating threshold (show) @Qayin Rank ten NOT level 10 mate

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(0)

Qayin

Jun. 29, 2014

Under rating threshold (show) i dont understand, how do i reach rank 25? all the acts end when i reach around level 10ish (MAX)

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(-1)

BCMax

Jun. 29, 2014

Under rating threshold (show) Hitting the space bar (or holding it down) allows you to quickly skip turns.

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(0)

musea9

Jun. 29, 2014

Under rating threshold (show)

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(-5)

calidriir

Jun. 29, 2014

Under rating threshold (show) I like this game but i die to much >:( :P

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(7)

gunmanjohn

Jun. 29, 2014

Under rating threshold (show)

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(-7)

Punisherbr

Jun. 29, 2014

Under rating threshold (show) Click on yourself to skip a turn, this helps so much when you are trying to give the first attack to an enemy... If only I figured that out earlier...

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(0)

lnordine

Jun. 29, 2014

Under rating threshold (show) love it

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(3)

Howler_Monkey

Jun. 29, 2014

Under rating threshold (show) There really needs to be some explanation of how scoring works.

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(7)

RampSkater

Jun. 29, 2014

Under rating threshold (show) Fantastic game! I would love it if future versions allowed searching objects. Treasure chests are understandable, but instead of new magic laying around, may you'd have to search a bookcase for a new spell book, or weapon racks for new weapons.

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(1)

FlashBurnt

Jun. 29, 2014

Under rating threshold (show) lol my favorite things about this game are the achivements. Just got the one called "I think I'll keep you" and i got it after using Enslave on the final boss.

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(4)

Ranava

Jun. 29, 2014

Under rating threshold (show) And then I will immediately figure out how to see them. Ignore the previous post.

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(1)

Ranava

Jun. 29, 2014

Under rating threshold (show)

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(-3)

RedeemedWahrior

Jun. 29, 2014

Under rating threshold (show) @kojilik because that's what the heal skill is for.. every time you get X% exp you heal.

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(0)

PedroE19

Jun. 29, 2014

Under rating threshold (show) You could make a perk option where we change the berserker ability of the fighter for the vital blow skill

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(0)

ChaoticBrain

Jun. 29, 2014

Under rating threshold (show) Boy, it sure is nice of the Scavenger to not pick up any treasures that drop near him, or open treasure chests he wanders toward.

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(10)

drahkik

Jun. 29, 2014

Under rating threshold (show) So yeah this is one of those games that makes me want to throw money at the dev. Is this game on mobile phones?

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(13)

kaan3535

Jun. 29, 2014

Under rating threshold (show)

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(-5)

kojilik123

Jun. 29, 2014

Under rating threshold (show) why dont you make:every time we level up we recharge HP

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(12)

DouC2

Jun. 29, 2014

Under rating threshold (show)

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(-11)

sodiumhydroxide

Jun. 29, 2014

Under rating threshold (show) Is it possible to take the enslaved mob with you to the next level or at least reset the spell when you go next? Now the mob is gone and the spell is on cool.

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(2)

unekdoud

Jun. 29, 2014

Under rating threshold (show) I just got "I think I'll keep you" without even knowing it existed... I played a wizard on Act I, enslaved a lieutenant on 1-7 just before entering the boss room, dispelled the boss to sleep, got killed anyway, revived with the ankh and the lieutenant finished him off.

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(0)

Theferretian

Jun. 29, 2014

Under rating threshold (show)

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(-4)

Fabrir

Jun. 29, 2014

Under rating threshold (show) I think it would be good if you could keep the bonuses of using the spyglasses, otherwise its pointless using them on weak monsters. And also having a bestiary that could be filled by using the spyglasses

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(13)

elsien

Jun. 28, 2014

Under rating threshold (show) Oh! Suggestion: Add a consumable/spell(maybe) that detects all enemies on the map :D you can even create short range versions, too!

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(2)

fenixdown_c

Jun. 28, 2014

Under rating threshold (show) Keep your Speed as high as possible and rush down ranged enemies to pick them off before they can do attrition damage. Kite Academy Guardians while you pick off weaker melee enemies. Pugilist's strength is killing tough enemies 1v1; Uppercut and Sweep both negate counterattacks and have 100% accuracy, but the new Vital Strike skill also has 100% accuracy, and unarmed Vital Strike also negates counterattacks. Uppercut > Vital Strike > Sweep > basic attack for 4+ unreturned hits. With a few points in the Unarmed skill that combo should kill most enemies, leaving you free to basic attack something weaker until your cooldowns come back up. Always be on the lookout for opportunities to hit multiple targets with Uppercut and Sweep, when it's safe to do so. The biggest threat in Act 3 are the Horrors (Thick Skull reduces the length of their daze), so gear heavily into magic resist (~4-5 points) to counteract their poison. Spyglass Raptors if they're too fast for you, and avoid Lieutenants.

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(20)

fenixdown_c

Jun. 28, 2014

Under rating threshold (show) Just got the impossible badge, here's how I did it. Found it to be easiest with Pugilist, starting Thick Skull/Fightin' Shoes. Score is based on time taken, kills, gold, difficulty, and act. Basically Suicide Act 3 is worth 110k just for completing it, and you need to make up the remaining 10k with kills (+200/kill) and gold (+20/g). Time counts against you (-12/sec), so you end up needing 50 kills for the 10k points, plus an additional 1 kill for every 16 seconds the game lasts to counteract the time penalty. I ended up with 125k points, 163 kills and 37:08, with 465g. Strategy: This is a pure speed run, you should spend about 5 minutes in each of the first 2 areas, and even less per area from there on. Don't bother searching everything, grab what you can and kill as much as possible but head on fast. Stat priority: Speed > Magic Resist > Attack > Defense Skill priority: Toughness > Unarmed > Celerity x2 > Unarmed x3 Useful Spells: -Vital Strike-, Sleep, Heal, Charm, Bless Weapon

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(83)

r2d2go

Jun. 28, 2014

Under rating threshold (show) To anyone who dislikes the grinding: The way to get ahead is to play better, not grind. Taking everyone on in a 1-on-1 melee will get you killed immediately, doing a little more than that will get you killed soon anyway. On the other hand, hit-and-runs with all your buffs active, sniping and hiding, and backstab-and-runs, all with a focus on speed, will clear every mode on Suicide. Take it slow, run to keep your buffs up, try to get hit as little as possible over clearing faster, and you'll do fine :) good luck!

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(1)

elsien

Jun. 28, 2014

Under rating threshold (show) This game is tremendously solid, and good all around. I really love the turn based adventure crawler. The only thing that rubs me in a bad touch kind of way, is the amound of grinding required. Playing the same levels over and over repeatedly just so you can play that level successfully, and then doing that again 5 other times, is reaaaalllllyyyy stretching the fun thin. Again, on a positive, good touch note... the gameplay is superb, and I WILL continue to play it, but holyshitsonofabitch, the grind is a bit too much for the reward, I feel.

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(1)

stabz

Jun. 28, 2014

Under rating threshold (show) For anyone who didn't know, if you use dispel on an enemy elemental, it gets shattered.

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(6)

Thearias

Jun. 28, 2014

Under rating threshold (show)

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(-4)

canadura

Jun. 28, 2014

Under rating threshold (show)

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(-4)

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