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Love the comments, love the game, hope to see more improvements!! (memory leak isn't too big of an issue but still can feel it sometimes) 5/5
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Why have barely any of the people who played this got the awards? This has 278,214 gameplays. Less than 3,000 people have even got the easy badge. Less than 1,000 people have got the medium badge and only around 50 people have gotten the hard and the impossible badges.
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ah yes, i remember playing this for a LONG LONG time on iOS. amazing game. high replay value (of course). an amazing 8-bit rpg! 5/5
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Tip for people having troubles: Slow down! Not every monster has to be attacked immediately, and running away may be the best option. As a rogue, I dispatching slimes took a couple minutes each, as I had to run up, wait a few turns to see if they'd stumble adjacent to me, then hit them twice. If they didn't within a few turns, I'd run so that I could get away and wait for my stealth to come back up. Taking things slow is the only way to beat the game consistently, especially in later levels, especially with poor luck or weaker/unupgraded characters.
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Started out fun, but proceeded to get laggy-er the more I played. About 2 hours in it became nigh unplayable. Dunno if this is just a problem with my computer, but as such I can only give it a 4/5.
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lol i just had like the worst YASD moment ever: i used glide while fighting the boss of act 3, got dazed by one of those eyes, then randomly stumbled into one of those pits the same moment my glide ran out. killed by gravity lol.
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could you allow us to target a square with aoe spells (like ice blast) so i can use it on enemies that are right next to me without committing suicide in the process?
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probably the best true Roguelike that I've ever played, but that is because the term "Roguelike" is used for games that are nothing like Rogue.
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As much as I love Kongregate, I think I'm going to take a pass on redoing all of this stuff in a browser when I've already done so much of it on a mobile device.
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What an unfun and INCREDIBLY stingy game. Every time I have to replay act 1, I get less and less urge to see act 2. If I play again, my urge will actually become negative and I'll physically disappear so I'll never be able to see act 2.
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can i see anywhere the sats of the enemies again when i used spyglass on them? anything like an encyclopedia of enemies would be nice to complete with spyglasses,
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You died from gravity, this meant that you must of fallen into Lava or off a Cliff, in Act 2 you have to especially look out for doing this (spells to beware of: Teleport, Blink, Glide, and Dash!)
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It would be cool if werewolves and some other enemies in the other 2 acts have a chance of turning you into a werewolf if you take damage from one. It could function like a class skill that you can't remove from your skill bar like fireball for mage or frenzy for fighter; however, it would be interesting if it worked in such a way where you can not control exactly when you want to transform such as whenever it cools down it activates automatically working as a sort of curse. The transformation in itself could have an increase in a characters speed and attack but a penalty in terms of defense and stealth it could lead to some interesting situations in game. Randomnine I am curious about what you think of this idea please let me know.
Hey! That's a cool idea, I've put it in my file to add in a future update :) I plan to support polymorphing the player in future, so this will fit in nicely.
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Just a class idea I came up with while running through the Act 1 forest. Perhaps there should be a hoarder class that can't buy anything, but has increased power the more gold he/she has.
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A fantastically good game with wide replay value. Here is a little issue with one of the spells though :
The Polymorph spell is not very useful and it doesn't reflect the traditional use of such as spell in RPG games generally.
As it stands it can transform a dangerous creature into another dangerous creature - not much of an incentive to use it.
I suggest it functions as a spell that changes the recipient creature into a merchant for a brief period - allowing the protagonist to kill it more easily.
Hiya! Yep, Polymorph is love/hate. It's a gamble. On the other hand, when you do get lucky, it's one of the few skills that can - by itself - let you easily kill some of the hardest monsters in the game. So it can be pretty powerful or it can get you killed. That mix of power and volatility is what much of the Magic branch is about, really.
(I also think it's more fun this way - Polymorph's unpredictability creates a lot of interesting situations, even if they can sometimes be horrible. :D)
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The best way I found to kill all bosses is to use archer, upgrade archery and well trained and have your dog attack the boss and you just shoot arrows as fast as you can at it.
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Suggestion for next update:
-New mode that allows us to play through all the acts with one hero(without having to restart with a new one)
-Adventure mode (like in Diablo 3) that makes random monsters from
ALL the acts appear at different levels and better gear for us to find.
-More achievments(?)
-More Acts(??)
No problem if you wont like
Heya! Stuff like that is way beyond the little mini updates I'm doing, but I'll do a big update within the next few months and yep, I have something like the Adventure Mode planned :)
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THE ONLY SOURCE OF INFORMATION ON THIS GAME: https://docs.google.com/spreadsheets/d/1O_znLiHUeh0O29WtwuWlOxoC0x9KgZ8O_wWg0yyIIp0/edit#gid=0
(enjoy!)
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Just beat the dragon using charm and a few other skills. I charmed the dragon and yelled "HA HA! GO KILL YOUR BABIES!" My brother was quite worried about me.