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last price x2 for each upgrade = step too big u dont have fun at all to spend. I see your game looks a lot like cookie clicker and that one is 15% more per upgrade and get hard to upgrade fast too so please, at least 15% max not 100%
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You should also shorten the number for dps on what each type does, I have like 12 noob miners and the number is huge.
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Although you said you fixed the numbers and made them shorter? You did half of that, the upgrades for upgrading the damage on all of the miners and such still are a huge number, and it would also be nice if you were able to see the money amount it's very hard to see it.
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The miners kind of overpower everything at the first 30 minute mark (writing at 30 minutes). Currently sitting at 4500 a second, with my clicks doing 64, the beginning game seems a bit quick. Will add another comment later, but great concept to an idle miner :)
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it appears that the enderan and endr dragon upgrades do not increase your auto dps, but take your $ and defintly don't show up in the area with the other dudes.
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For people's tab out problem, if your using chrome you should already be aware of this. Just seperate the tabs into seperate windows.
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why are all the people who are complaining about it not working for them (+NaN complaints) getting ignored yet people say you need to "add commas" and its a whole update added to the game...help out us guys that cant play man...
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The speed of progression between each upgrade or buy is extremely variable. Sometime it take 1 minute to buy on upgrade, sometime 2-3 minutes. You doesnt seem to follow any pattern at all.
Such speed should be constant given the player make the good choice. I've been playing a while about an entire hour. I'm now incredibly pissed that you randomly chose to make the time of the last updgrade start to multiply multiple time. I played an hour thinking I was about to reach the end, and now you randomly tell me I have an entire week of game ahead of me only to have the last 5 upgrades ? That's bullshit ! You jump from one type of game to a complete different gameplay.
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Okay, so the entire point of these is fun timewasters that you look at every now and then before going to another tab? And yet this one does nothing if its not the active tab? Seems like a wee bit of an oversight there, mate.
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okay so, started playing, everything says NaN, i can hit blocks, they dont give any money, dont have any HP and dont give any money...everytime i click it says +NaN....whats going on guys?
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Version 1.2 Posted!!
-Added Autosave (Every 2 minutes)
-Stopped the game from loading the website from within the frame.
-Changed the long numbers of Auto DPS, Block Health, and the Purchase buttons to short numbers making them easier to read. Example, 55000000 turned into 55M.
-Fixed Noob Whips 4 not appearing
-Fixed Mouse Clicker 8 appearing twice
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I have taken all of the suggestions into consideration, and I am currently creating a much larger and better (Using the suggestions from here) in creating the Android version coming out soon. It will be 100% free.
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I find games that won't run unless you have them up directly on browser a bit irritating. Especially Idle games like that. But still a fairly interesting game in spite of that flaw.
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Is the block after stone brick mistextured emerald? If it is, change it to green 2x2 pixel dots with one corner of each dot dark green!
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The manual click is absolutely to weak to make any difference after about 30 min, need to make it more powerful, give me a reason to watch the screen
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well...the math here is quite simple in some places and just random in others when it comes to prices. o.O buying things like pickaxes and miners, simple: buy 1 and the price doubles. buying upgrades is incremental to a certain point: mouse clicker upgrade 1 is $300, 2 is $1k, 3-5 is $5k, 10k, 15k and then boom a $75k upgrade. what is this? noob whips 7: $385,500 and noob whips 8: $1,885,500, what a spike in prices...is the 8th the last upgrade? i'll find out soon but the math could use some work and with the miners make it actual incremental and not simply double with each purchase (that in particular is going to get annoying fast)
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Nice enough game, with plenty of potential, but you need to start the auto-click bonuses sooner. The point of an idler is to let it it for a while on its own, rather than breaking you mouse. That, and it's really boring to just sit there clicking on a spinning block.