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The plot is very similar to Monkey Island and the voice actor sounds exactly like Guybrush Threepwood... and theres nothing wrong with that.
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Before I say anything else, I love the nod to Leonardo..if that's not what it is..I'm too much of a nerd. It's got a charming atmosphere and really gorgeous artwork. The problem is just how ridiculously tough it is. I just don't know who is supposed to guess how to do most of this stuff. It gets hard pretty quickly, and once it does, good freakin luck.The second half of the game takes the difficulty, which is already high, and ramps it up to "No one in their right mind will ever figure any of this out" Also, it's really long for how insanely cryptic the puzzles are. This could have been a fantastic PaC if the puzzles weren't so damn hard. Weird ending.
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Great game! Please make more like it -- it reminded me of Monkey Island. I wish the entire thing was filled with voice acting and humorous dialogue. That would have made this game really stand out. 5/5 Anyways. ^.^
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pretty buggy. I somehow walked right out of the cell and got the masterkey, then walked right back in and unlocked the bars, but I still couldn't reach the cheese lol.
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This one was... pretty good. Not the best ever. As others have mentioned, there are some odd leaps of logic, and some of the clues were pretty obtuse, but overall, I don't regret playing it. Creative concept and use of tropes of the genre. 4/5, good start, but unpolished.
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Please give us a slider bar for volume to turn it up or down. Its annoying when you can't hear anything else because you ha to turn the volume all the way down for one game.
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It's witty, a decent length, and the puzzles are mostly logical, but there's a couple of really irritating elements. The insistence on leaving a location and re-entering so time can pass. The walking speed of the knight, particularly back and forth in the mine section. An arrow on the edge of scrollable scenes would help - it took me a while to find the outhouse, even with the walkthrough. Having to combine items in the right order - e.g must put the millstone on the frame before the wheel. It got to the stage where I was relying on the walkthrough too much just to save time dealing with these fiddly bits, which kind of ruined an otherwise really enjoyable game. Oh and there's a typo in the walkthrough - "Pick up cart" in the valve room should read "pick up cable". Finally, I was wondering why I was still carrying a cat around about 2 scenes before I found out - brilliant :)
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Well, I tried this before achievements, and trying again now, I cannot get the leaky pipe to believe I used the rag on it. using the rag makes it vanish, but the pipe continues to leak. It makes no sense.
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There are a few logical leaps. To name one, before I even talked to the man who mentioned you need a white horse, using anything other than lime on the horse gives "That won't make him white". Also, the game is a little buggy at times, as others have pointed out. 3/5
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To everyone complaining about the ridiculously hard puzzle combinations, this game IS inspired by Monkey Island, which is known for doing the same. This was merely an homage to that.
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Ok, no matter what I do with the levers in the mines, I cannot get the cart or the cable or the crank. I've tried every combination possible and the cart says it crashes, but it vanishes, or it comes out behind me and falls into the abyss. I give up. Two hours trying everything I can imagine multiple times. I'm done.
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Not sure if this is a bug: I loaded the cart with rocks in the mine before breaking the brickworks, and now I cannot pull the level to release the cart.
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I can't give the one-eyed troll head to sir moak. :( I have the shrunk leather armor, horse, fully tempered sword as well, and I can't advance! Nothing happens when I try to give him the head. :(
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Note: if you don't ask the guard for more water during the jail scene (put the tin bowl back on the shelf), the game will freeze if you approach the well exit.
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Fabulous game. The best point and click/rpg I have played in '11. Auto-save feature at checkpoints would be nice and the aforementioned combining problem would make it even better. Keep up the good work! 5/5
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Nothing happens when I give Sir Moak the one eyed troll head!!! Tried leaving the screen and returning and nothing. I have white stallion, sword and armor. Grrrrrrr.
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Loved it. Nice long game lots a logic in all the item interactions. Except for the buttered cat on white bread all the puzzles made sense. Only thing i needed to refer to the walkthrough for was when i missed the apple hanging in the tree. Couple of suggestions though. Maybe have arrows pointing out all the exits, took a while to find the practice yard and the wilderness and the gates to the cemetery looked closed so didnt know i could walk through em till i accidentally clicked on the other side while looking around. Would be nice if all teh scenes where you have to leave and come back were changed so you dont have to. ie a timer goes ding and you remove the bread from the oven, or the cats claws come out and he creeps up the board then a black censored bar shows up feathers fly out from behind and the birds gone etc
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Not sure if this is a glitch, but I've given Apoash a mustache and roadkill for hair, but have no clothes for a new outfit. The walkthrough says give him "cheesy knight costume" but I have none.