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was wondering what would happen if i talk to the warden after escaping jail,,, then it made me laugh when he said that it was his Evin Twin Brother LOL!!!
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there are some moments where the game missed opportunities... like if you try to put the cat in the taverns oven... he just says the same thing as if you put anything else in there... i feel a little disappointed
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I just won the game and it lets me replay the end but I didn't get the achievement. Also, I didn't save for a really long time, so I can't just beat it again. This is shitty.
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I keep trying to give Moak the one-eyed troll head, but absolutely nothing happens. No confirmation good or bad shows up. He just doesn't say anything.
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The graphics were nice and the games idea was really great but for me the intensity of the items to get and go back and forth was not very fun. I spent the majority of the game reading the walk-through so for me, it made the game pointless.
I think it would have been more fun if characters I spoke to would have given me hints about what ti find and where to find it.
I liked that the things you could get would have a word on it. It made it really nice to know something was there!
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It just gets frustrating after awhile... I know I need to fish, but I can't seem to attack the string and hook together. Or work the bellows to heat the coals..
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I'm having problems in the mine--can't get the coal, even though I've crashed the cart a couple of times--the 2nd tunnel on the right side doesn't say "collapsed tunnel", just "tunnel" like all the others. Anyone else have this problem? I will admit to monkeying around with the levers & valves before I had the cart go through, is that why it's not working for me?
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I know an AMAZING walkthrough website heres the link: http://jayisgames.com/archives/2011/09/nick_toldy_and_the_legend_of_dragon_peninsula.php
Of course after a couple more comments and likes, no-one else will know :(
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Like the Monkey Island-like game, but it doesn't make much sense to me that certain items can only be combined when needed. I could've made a fishing pole two minutes in, but it took me ten. Some inventory fixes (and some generalisations to the puzzles, such as being able to knock the dummy with a hammer or so) would go a long way to pull you up to the ranks of the greater point & clicks. Keep up the good work.
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Nick Toldy?As in Toldi Miklós, Arany's poem-hero? Or is it just a coincidence? voice acting also makes me think the developer might be hungarian...
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don't know about monkey island, but this game reminds me of an old Sega Saturn game called Blazing Dragons - it was hilarious.
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Too bad I was really liking that game....
The iced coffee disappeared when I tried giving it to the parrot. Just because I was walking away (just behind the parrot is the dock) and kept clicking (2-3 times) and it went away. The parrot then said he wanted espresso.
damn...
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really long and utterly nonsensical game...might be a little funny, but incredibly tedious unless you watch the walkthrough, in which case it's pointless and boring. i was going to just get through the game with the walkthrough, thinking there were only 3 parts to it, but then i scrolled down and saw walkthrough part 4 and decided it wasn't worth it
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Guybrush Treepwood mighty pirate. this game reminds me of monkey isnland seems totally similar liked the logic it is kinda good had to rely on walkthough cause my mouse is broken and double clicks too much... I liked the game 5/5 I want a sequel :D.
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This game falls in the same trap as every other adventure game: you must think exactly like the game developer to advance the story. Doesn't offer much creative thinking, rather "think like me or you'll get stuck." Nice music and graphics, however.
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i think this is the best flash-adventure ive ever played. I was surprised how long it is, expected it to end after the harbor scene!
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I need something to put fish into. Too bad there I can´t use the bucket of water in the forge. It´s a forge bucket, so it wouldn´t work.
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I liked some of this and it actually shows promise. And it's also nice to see New Zealand accents in anything really. Hang on, I think when I meant to say "ear-bendingly awful", I might have accidentally said "nice"... But in all seriousness, with a bit more tuning the next one of these could be very good indeed!
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These games always made me feel like a kleptomaniac as a kid. Oh, this hammer isn't bolted down? It's my hammer now. Fun.
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Love Monkey Island and am Hungarian, I absolutely enjoyed the game - kolbasz really deserved to be mentioned.
I saw the dev mentioning the "next game", would be nice if it would come with a more elaborate dialogue system with a few different options.