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This just so nice. The story is cute, it's got neither too much not too few cut-scenes, the resource generation is well-balanced and diverse, the actions and quests make sense. Sure,I'd like for the energy to be recovered upon level-up, but it makes sense that it isn't so, logic-wise. Few bugs, runs smoothly, which is quite a feat for this genre. Amazing game! Favourited and 5/5.
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Wow, people are really mad at this game. I for one do enjoy this type of game. Yes, it's just the right amount of 'wait or buy' to make it extremely frustrating, but if when you get used to it and if you're patient enough you can do amazing things. As you might expect, I like 'facebook games' but not giving Facebook my game data. This type of game is made for people like me.
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This game would have been great, if not meant for the sole purpose of making money, which is a little too obvious. And spamming dozens "post your achivements" does not really improve its value.
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by the way guys there are no francs anymore since January 1st 1999. It's euro now. For a long time. And for a bunch of people.
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This game is nicely designed and I like a lot to play it, but the energy system is just a stupid thing to do, specially when you level up and you got zero energy. All the fun and the enthusiasm goes down because of that... Please, PLEASE consider do something about it!
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One more "Share this with your fans!" and I'm going to punch myself. It really makes the game unplayable since it forces it to exit from fullscreen.
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The issue of the order stamps preventing you from clicking on anything still occurs. I have to refresh the page to be able to click anything. Also being prevented from changing the game settings because the order stamp does not allow me to click on any other button than the one being pointed to.
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Loads, but is then unresponsive. Please test the game before releasing it, and add words like Beta or Alpha in your text.
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Potentially awesome plot and gameplay, but all that begging for money gets old quick. This could have been much cooler if the developers were less busy trying to line their pockets.
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Wow guys. AS SOON AS I start the game, "PAY US MONEY TO SPEED UP!" and then the game is one of the glitchiest I have played. Half the buttons don't even work. 1 Star.
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wow, can't even START the game, can't even click on the FIRST THING in the tutorial! Oh well, looked nice, but likely it's just a pay-for-coins/energy scheme.
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Cannot play the game because the "order stamps" option is up, which cannot be clicked on, and will not let me click the fullscreen button in the tutorial.
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Keep energy games on facebook where they belong... I almost thought this was going to be a good game. I suppose if you can get past that aspect witch I can't it might be decent though.
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it is a big hassle to sell large number of items by clicking the '+' button. Couldn't we just type in a number, or a slider or something to ease the quantity selection?
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Reward for a factory cool :D Wait, I already have one, why should I buy second one? Alright ... But need only one. I want to destroy, demolish, recycle, ruin. I feel need of destruction.
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Rated 2/5: This game has some interesting story elements, graphics, and mechanics/upgrades but it's all ruined by the cost curve and luck which translates to requiring lots of idle time, real money, and/or friends.
Roadblock: Many tasks require having at least five friends in-game. You can pay real money to bypass these tasks.
Curve: The first few production buildings cost around 5-25k coins which isn't too bad given quests and generators. The next buildings cost 50-75-125k+ coins, an increase of triple the previous amount. The cost of opening the second area of the map is 70k coins. The best money generators in the early game would take 7 _days_ checking in every five hours to accrue enough money. You can pay real money to get the coins.
Luck: Several quests require collections of items. All of these items are obtained randomly as byproducts of doing actions that require energy. It's not clear which activities will give which random items.