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Comments for Alchemy Idle Clicker

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Aragok666

Jul. 25, 2016

Under rating threshold (show) I had 512 multiplier, reached 1.0E18 and leveled up and i have now 256 multiplier and i need 100.0E15 to level up.

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(4)

Developer response from RevelBase

Sorry for the inconvenience, I fixed the bug with version 1.7.1

skynex

Jul. 25, 2016

Under rating threshold (show) have the same bug like akooha "Had x512 multiplier, got to 1.0E18, reset and then I was a x256 multiplier... bug!" happend 2 times now, so it is a bug(the first time i wasn´t sure) please fix it.

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(17)

Developer response from RevelBase

Sorry for the inconvenience, I fixed the bug with version 1.7.1

akooha

Jul. 25, 2016

Under rating threshold (show) Had x512 multiplier, got to 1.0E18, reset and then I was a x256 multiplier... bug!

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(20)

Developer response from RevelBase

There was a bug in the game that resulted in a downgrade of the level to level 9, after a game restart and another level up was performed. It seems that this bug was in the game from the beginning. I fixed it with the new version 1.7.1, bud sadly I cannot restore your old level. Sorry for the inconvenience and thanks for reporting this bug!

fergusferret

Jul. 25, 2016

Under rating threshold (show) safari browser here and the game refuses to even load never mind play as far as an upgrade. all i get is 'downloading'. this happens on a number of games within kongregate that do not happen elsewhere. not really all that impressed with idle games usually but I decided to see what it had ... for me it is a black screen with a white line in it and a red line passing through the white for about 5 minutes. even the big flash and unity games do not do that to me usually. cannot give a score over 1 for a game not properly play-tested before it is released

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(2)

mathematico

Jul. 25, 2016

Under rating threshold (show) 1. Does the game work when not in focus ?? 2. I lost my progress when playing with safari so ... I restarted with firefox still sad ;,( so everyone dont start playing the game with safari. 3. Great game 4 star, i love how every potion will make better potion tier 1 green tier 2 yellow tier 3 blue teir 4 red tier 5 purple... not sure if there a tier 6 since i lost my save.. lol 4. finaly keep up with the update i was surprised to see new stuff today

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(2)

bjhamer

Jul. 25, 2016

Under rating threshold (show) my pet peeve at the moment is haveing to start from scratch ever time you level up. Would be better if it doubled profits (as it already does) but then auto-sold half of everything owned (rounded down?). i.e. you would be at similar net profit but with lower purchase prices. And everything would be where it was!

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(0)

bjhamer

Jul. 25, 2016

Under rating threshold (show) I imagine it could be made simpler for programming and less heavy RAM-wise if you had all the items completing cycles in time with one another. It would also allow the auto sell to work more efficiently.

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(0)

bjhamer

Jul. 25, 2016

Under rating threshold (show) multiple purchase button needed. should be adjustable independantly for each item. also newly purchased item should appear within the *viewed* area... not off to the side in the center of the *entire* area.

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(0)

Gothique44

Jul. 25, 2016

Under rating threshold (show) Je met 2 étoiles car j'aime bien le type de jeu mais il faut corrigé tout les bugs, car quand j'achète une amélioration, j'aimerais que ma page google ne se ferme pas toute seule, merci de réglé le problème.

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(-1)

intrafinesse

Jul. 25, 2016

Under rating threshold (show) How can I tell how much money each item is producing per tick?

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(0)

Sneaky_Ninja81

Jul. 24, 2016

Under rating threshold (show) I somehow got to $-3,049,241,005,380,060 with no way to jest reset the whole game to get back to where it's playable. Can someone please help.

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(0)

Developer response from RevelBase

I'm sorry to hear that. This sounds like a number overflow. Do you know how much money you had before it happened? I fear this broke your savegame, which I can't fix from here. You could hard reset the game from the options menu, but this would reset your income multiplier too. :(

1mrh12705

Jul. 24, 2016

Under rating threshold (show) Game didnt progress at all offline, is this supposed to happen? or is this being worked on?

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(1)

Laxman088

Jul. 24, 2016

Under rating threshold (show) the watch a video ad that pops up stops the progress.. in 2 hours at 6 per turn i made 240.. i dont think so.. really annoying..

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(1)

mainmanj

Jul. 24, 2016

Under rating threshold (show) fix the adverts When I watch them don't get the reward

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(3)

TjStorm88

Jul. 24, 2016

Under rating threshold (show) Hey, when are you going to fix the reload not saving the game. Three time I've got up to x16, had to reload the window, and now I'm back to x1.

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(1)

MakinItNice

Jul. 24, 2016

Under rating threshold (show) This save mechanic is something i hate sooo much i'll get to x16 leave get back on and start over

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(0)

deleteduser

Jul. 24, 2016

Under rating threshold (show) I enjoy the mechanics and the organization of it, but until I can save there just isn't much of a point.

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(0)

deleteduser

Jul. 24, 2016

Under rating threshold (show) I love The Music!!!! Can i get from somewhere?

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(0)

Developer response from RevelBase

I got it from a store, but it's created by estudiocafofo.com

deleteduser

Jul. 24, 2016

Under rating threshold (show) Why don't u put upgrades where the red boxes are? http://imgur.com/a/lGp7g

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(0)

TheDinoboy

Jul. 24, 2016

Under rating threshold (show) instead of a list make a shop menu

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(0)

agasferatum1

Jul. 24, 2016

Under rating threshold (show) Чё за херь, какого хера пропала сохраненка?

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(1)

nonaz

Jul. 24, 2016

Under rating threshold (show) suggestion to improve buying menu in 'quick win' manner: make submenus in tiers, so 'tier1=raw herbs', tier2 is the pots made from that, etc. then the internal order sorts the rest to find it (much more) easily.. all it needs is a small extra vertical bar with the buttons for it, on the left

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(0)

lolloli

Jul. 24, 2016

Under rating threshold (show) wat are the movable sqers thor

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(0)

catpaw

Jul. 24, 2016

Under rating threshold (show) The manager is basic functionallity that shoudn't need adwatching...

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(0)

cowgrazz24

Jul. 24, 2016

Under rating threshold (show) lol lots of lag fix it

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(0)

TheElementalWar

Jul. 24, 2016

Under rating threshold (show) I can very quickly agree with ArtherDent with the the one list setup, so I came up with an idea of how to solve it: Let the herbs a list on their own, and let the different stages of potions each have their own lists. Of course, it could be difficult to make a working setup out of the idea, so if you think it could be difficult to make it, please don't bother yourself with it.

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(1)

Mattra

Jul. 23, 2016

Under rating threshold (show) If the potions and Herbs had names and uses, it could give the game slightly more purpose. Also it would be cool if we could consume some potions for different effects, like double production or something...

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(2)

hazens1

Jul. 23, 2016

Under rating threshold (show) Getting from x64 to the next level takes ~10 hours of idling after optimal setup. I can only imagine going even higher requires exponentially more time. All of which has to be done while the computer is running as it does not seem to have any kind of "Offline" idle function. Once a game reaches this amount of time investment yet still requires the game to be open is a deal breaker for me.

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(2)

Developer response from RevelBase

Thanks for the comment. I've tweaked the money required for level ups with the newest version. There shouldn't be such a high wall anymore. I would love to implement offline progress, but this isn't possible with the current architecture of the game.

saber1200

Jul. 23, 2016

Under rating threshold (show) It is pretty disappointing that in order to get a manager you have to watch ads that don't work. Yeah.

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(0)

cvanroekel

Jul. 23, 2016

Under rating threshold (show) Man, you really hit a wall there quickly with that red vase...

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(1)

dl12345

Jul. 23, 2016

Under rating threshold (show) I have one main problem with this game. The prestige system(although being more creative than many others) is annoying for anybody who likes to make all the blocks categorized or set-up in a certain way, because of how it destroys all your progress just to make you remake it. Overall its a good game, but I'm simply not a type of person whose personality likes this game as much as it deserves. 3/5

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(3)

Shrde

Jul. 23, 2016

Under rating threshold (show) I think you should add a way to hide sell able items so you don't click them on the right side ex: i want to sell potions but not the components hide the componets but no the potions

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(0)

Fattydude66

Jul. 22, 2016

Under rating threshold (show) Could you add the ability to reset before leveling up? I want to make a cool system, but I messed up early on and now I can't

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(3)

BlakeJones420man

Jul. 22, 2016

Under rating threshold (show)

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(-8)

AkmITA

Jul. 22, 2016

Under rating threshold (show) Maybe you can add a quick lvl up sign on the "cards" on the playfield

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(1)

deleteduser

Jul. 22, 2016

Under rating threshold (show) I am hooked. Great idea!

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(0)

Shadowgore

Jul. 22, 2016

Under rating threshold (show) best game, love the music, do you know what its called?

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(1)

Developer response from RevelBase

Thanks, glad you like it. I don't know if the music has a name, but it's created by estudiocafofo.com

polips11

Jul. 22, 2016

Under rating threshold (show) I think that the auto sell isn't that good for two reason. It seems like it is selling some of the things that I am using. Two, it freezes my game every time I open it and I can't do anything about it. Maybe if you chose what you wanted it to sell like you buy it and when you do it asks you what you want to sell and there is a list of the icons for you to choose from.

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(1)

Koilungfish

Jul. 22, 2016

Under rating threshold (show) Interesting game. Gets a bit repetitive after a while. Text in buy menu needs some work to make it actually fit the cells. Should be good when it's finished :)

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(1)

Fyrax

Jul. 22, 2016

Under rating threshold (show) Lost all progress three times now. One power cut and two crashes. Seems like you lose everything if the game doesn't shut down properly.

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(1)

Gtzk

Jul. 22, 2016

Under rating threshold (show) At least put them in categories, so I don't have to run up and down, over and over.

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(2)

Rodrigosiqueira

Jul. 22, 2016

Under rating threshold (show) i lost all my progress

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(0)

deleteduser

Jul. 22, 2016

Under rating threshold (show) Loved the game, odd number are ruining my perfect number of herbs, menu can be improved by adding pop up?(idk), would be nice if I could select all the herbs at once and move them instead of moving one by one (screws up late game for ME), still a lovely game, on my x64 now.

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(-1)

intrafinesse

Jul. 22, 2016

Under rating threshold (show) I like teh game but I find teh interface somewhat clumsy. If I want to buy more of a unit I have to scroll through the list and find the right one. I suggest an interface modification that if activated, allows the purchase of a unit by directly clicking on it. Then it would be easier and faster to balance everything.

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(2)

deleteduser

Jul. 22, 2016

Under rating threshold (show) asharru, you can turn off animations, which helps a lot

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(1)

Marlock_

Jul. 21, 2016

Under rating threshold (show) Make the menu have things that you don't have yet, and the things you already have can be double clicked on the map thing to upgrade. Btw, I like the game. :D

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(2)

sonicmaxwell1234

Jul. 21, 2016

Under rating threshold (show) Really cool idea. Can't wait to see how the game progresses and grows. A lot of things could be added as people are stating and once they are, this could be a real hit.

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(1)

deleteduser

Jul. 21, 2016

Under rating threshold (show) Another interface related feature asking for itself - as for now every component is used only for one higher tier product. In that state lower tier icons could be grouped and hidden inside higher tier elements, manually or automatically, and could be seen on sub-field accesible by clicking that higher tier field. But on the other hand, maybe it would be more worthy to plan some more complicated component trees instead...

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(1)

Developer response from RevelBase

Thanks for your detailed feedback!

deleteduser

Jul. 21, 2016

Under rating threshold (show) It can be definitely a nice and absorbing little game, but it needs more work on it, especially the interface. For example, who needs improved production of single components per click, when it's all about matching the production of every tree of components and multiplying all of it? Getting rid of that, You get possibilities to implement buttons directly on the icons in the middle field. For example buy once on the left bar, then that icon disappears and instead the player can directly click to upgrade the component. Or a "hide ingredient", so the player can make it's icon on the right bar disappear, when he uses it only as a component and doesn't sell any fraction of it.

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(1)

jumpcut

Jul. 21, 2016

Under rating threshold (show) a snapping feature would be nice, to line up and link my tiles

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(5)

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