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Comments for Alchemy Idle Clicker

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Spacepuffin

Jul. 18, 2016

Under rating threshold (show) It would be really nice to have a button to reset all the timers, for ocd purposes

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(3)

Spacepuffin

Jul. 18, 2016

Under rating threshold (show) WHY ARE DANDELIONS WORTH 300$ EACH I COULD BE RICH FROM SELLING MY BACKYARD

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(2)

TestaDiDrago

Jul. 18, 2016

Under rating threshold (show) Great game, it would be great if you could add a cloud saving feature

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(2)

arakantos

Jul. 18, 2016

Under rating threshold (show) Halve the icons aren't showing. The ones in the buy + sell tab + the compontents potions need. Only what they produce is showing.

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(0)

mati6049

Jul. 17, 2016

Under rating threshold (show) give my life back plz

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(0)

duckiesrockzorz

Jul. 17, 2016

Under rating threshold (show) Game's great. Cascading recipes are a lot of fun, trying to balance them out and satisfy my OCD. :P Unfortunately, the most challenging part is the UI. Suggestions for future change: instead of the buying options open 24/7, open up a window with tabs "Ingredients, Tier 1 potions (potions made exclusively from herbs), Tier 2 potions (potions made of Tier 1 potions), Etc". On the window, you display the current number of required ingredients for each recipe and the amount produced. Maybe even buttons on the ingredients themselves that'll open up the tab they're in and zoom to them. Idle games like this one's worth is heavily based on ease of access and usability in UI. And, unfortunately, this one is a little lack-luster. :/

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(0)

ImperialUser

Jul. 17, 2016

Under rating threshold (show) It would be nice if you didn't have to reset to get the multiplier. Some other mechanism to gain the 2x, perhaps you have to spend the money once it's accumulated to get it instead of resetting. Like once you get to 100m you have to spend the 100m to get the upgrade instead of resetting.

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(0)

Chaosinmotion

Jul. 17, 2016

Under rating threshold (show) I just wish that money would accumulate offline. I've grinded as far as I an go and the costs are just too high to make any more progress.

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(5)

dragon5layerV2

Jul. 17, 2016

Under rating threshold (show) maybe instead of a list, have pull downs. like ingredients, tier 1 potions, tier 2 potions etc. and perhaps the ability to zoom in and out so you can see what all you've set up

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(0)

SiR_Wats

Jul. 17, 2016

Under rating threshold (show) What this game really needs is some means of grinding up your multiplier aside from the big level up resets. The slog from X64 feels like a wall and I'm not looking forward to seeing what X128 brings.

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(1)

face_baskat

Jul. 17, 2016

Under rating threshold (show)

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(-5)

Valzor

Jul. 17, 2016

Under rating threshold (show) It would be nice if there were a way to force a save. As it is, the game auto-saves pretty well, except that there is no control (or indication) of when this happens. Typically after exiting the game, when I return I find that I have lost my most recent upgrades, which is really annoying. I would prefer to do (1) upgrade (2) force save (3) *then* exit the game, knowing that I won't lose my upgrades.

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(1)

King_of_goons

Jul. 17, 2016

Under rating threshold (show) @Kailen4 If you feed you need the auto sell and want to afk longer you can watch it 3 times in a row and bank 90 minutes you can only watch an ad if you have less than 70 min time on him.

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(0)

Syreen22

Jul. 17, 2016

Under rating threshold (show) I've been stuck at the red rose for 3 days. I FINALLY was able to research the next herb, but now it's impossible for me to buy without letting the game run non stop for a week. Needs a bit of balancing there.

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(1)

Kailen4

Jul. 17, 2016

Under rating threshold (show) This isn't a game. It's an excuse to get the "players" to watch an ad every 30 minutes to make it "playable." Avoid at all costs.

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(-1)

BigBlingThing

Jul. 17, 2016

Under rating threshold (show) Welcome to OCD+ :D

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(-1)

deleteduser

Jul. 17, 2016

Under rating threshold (show) Oh also, while you are working on a better menu (I saw you mention that in a response); could you maybe make the sliders on the current menu a bit bigger? Or maybe that's a browser problem? But the in-game sliders are extremely thin, making the already sub-optimal list form menu that much more inconvenient. I love the basic idea though, not enough alchemy themed games :)

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(3)

deleteduser

Jul. 17, 2016

Under rating threshold (show) Interesting game, but it looses my interest quite quickly. I think adding names to things would be a great improvement, a nice touch to the game. Give it a bit more personality and atmosphere.

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(2)

RedTomato

Jul. 17, 2016

Under rating threshold (show)

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(-3)

RedTomato

Jul. 17, 2016

Under rating threshold (show) You've got the seeds of a good game, and a good monetisation implementation. I want to like it, but I can't. It is confusing working out the herb and potion prices - there are multiple similar small bottles & on the right hand side, all images are overlaid (most of the time) by 'Auto'. Suggestions: a) Give the herbs & potions names! b) Eliminate the left column! I love the central 'desktop' - make that the main focus. Let me level up by clicking the herb / potion images in the central space. c) Display prices & levels on the icons in the centre. d) 'Research new herb' / 'Research new potion' could be moved to icons at the top. e) maybe allow player to connect herbs / potions with lines showing the flow of products. f) Eliminate the right column! Herbs & potions could carry a max storage, shown visually by a line filling up (starting with eg 50 units max, upgradeable). This would allow the entire game to be focused on the central alchemic desktop space.

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(0)

deleteduser

Jul. 17, 2016

Under rating threshold (show) Should periodically save progress - I spent around an hour playing it, and then lost all my progress due to a power failure. Probably won't play again since I feel like I'm just making up lost progress.

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(1)

sdupre

Jul. 17, 2016

Under rating threshold (show) COMON! i had a x8 multiplier and i need to restart!

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(0)

goodgue7

Jul. 17, 2016

Under rating threshold (show) I would love a sell function - for those who has ocd

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(0)

imsoepic504

Jul. 17, 2016

Under rating threshold (show) A collect all button would be nice.

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(2)

King_of_goons

Jul. 17, 2016

Under rating threshold (show) The potions should be organized by when they were unlocked I know you were going for tiers but it just confusing that way.

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(2)

Jakub34

Jul. 17, 2016

Under rating threshold (show) Just some ideas to add to the game. A more organized shop. Organized by herb and potion color. Make the sell prices update with your current multiplier. Make a selling option, comes in handy if you accidentally by to much of a certain potion. Maybe add a shop where you can increase the speed of how fast something is produced + how much each level will give. For example if something gives 1 per completion you can buy an upgrade that gives 2 per completion. For the worker make the auto sell start off. Had it on with a lot of stuff and the game froze for a minute.

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(3)

mcgrawdragon

Jul. 17, 2016

Under rating threshold (show) I really like this game, it is an interesting theme to use on an idle game. First off, I find the game somewhat visually uninteresting. I get how hard it is to make this kind of game look good when your not good at drawing, I feel like your missing out on opportunities to really drive your theme home. There also isn't much too the game game play wise, which is fine for most idles, but the best idles always have some kind of interesting active play that is rewarding but not necessary. For the current setup, dragging the backdrop of the icons is annoying, it would make more sense to me to keep the green background still and lock all of the icons inside the screen. The only other thing is that for me the level up system wasn't clear at first, so I got pretty far before realizing that I needed to level up and I lost all of it which was kind of frustrating, easy fix just need a popup telling players to level up the first time they get enough to level up. Great game, keep it up.

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(0)

Developer response from RevelBase

Thanks for the constructive feedback. Especially the idea with the level up popup, haven't thought about this yet!

Verwamser

Jul. 17, 2016

Under rating threshold (show) I really like this game. But the save doesn't work on Mozilla or Safari.

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(1)

MitchellE13

Jul. 17, 2016

Under rating threshold (show)

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(-3)

croidin

Jul. 17, 2016

Under rating threshold (show) from x32 to x64 is a H U G E gap; and personally i think it's too large! i am at x32 for about 2 hours longer now as from x1 to x32 combined :-(

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(0)

Shinnosuke00

Jul. 17, 2016

Under rating threshold (show) I need manual save.

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(-1)

Quizer

Jul. 17, 2016

Under rating threshold (show) I really wish there was a way to sell producers. It's easy to buy too much of one, and then it's impossible to get the numbers to line up neatly ever again...

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(1)

FelixCicero

Jul. 17, 2016

Under rating threshold (show) really like the game, but it would benefit from some kind of excess cash or herbs reward system when you reset - would let you aim for productivity rather than saving for the next reset multiplier, which discourages hunting out the later upgrades. Otherwise, a really fun game, great job :)

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(1)

Developer response from RevelBase

Interesting idea. I need to think about how this could be integrated, but thanks for your feedback!

KainXinth

Jul. 17, 2016

Under rating threshold (show) Hmm..I see something I think you could add, Revelbase. Clicking on a window lets you produce faster, but if you move at all you move the window. Those of us that don't like that are going to be irritated by it (it doesn't bother me too much, but it is a little irritating.) All you'd have to do is create a Lock command in the Options menu to lock the position of all herb/potion windows. I'm not sure how easy or feasible this is, just something I can see as an option some people might like.

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(1)

razorborne

Jul. 17, 2016

Under rating threshold (show) would be nice if I could choose to hide resources in the right panel once I stopped wanting to sell them, so that I could keep all my sellable resources on one screen.

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(1)

Anubus53

Jul. 17, 2016

Under rating threshold (show) lame game

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(-2)

Quizer

Jul. 17, 2016

Under rating threshold (show) Would be cool if there were tooltips to let you see your earnings per cycle for the ingredients / potions, so you could more easily calculate what makes sense to buy.

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(-1)

Jakub34

Jul. 17, 2016

Under rating threshold (show) When we start over to get the next bonus ive noticed that the sell price stays the same ( currently a x2 bonus and the sell price says 1 ) which seems a little weird. Although I have already tested it and I do get the correct amount but sometimes I feel worried and feel like I am getting the original amount.

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(0)

vyrzxn

Jul. 17, 2016

Under rating threshold (show) An idle game that doesn't auto save...

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(-1)

kensarto10

Jul. 17, 2016

Under rating threshold (show) There is arguably a gap in balance once you get into the e18 range. It's not a huge one, but you do need 100,000 of the 2nd red potion to get enough gold for the 10e18 upgrade. Perhaps either the increase per bracket needs to be deccelerated, or the potions themselves need to be reassessed Good game, but there is a huge wall and i know it won't get better, and all walls should come with equal rewards

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(1)

Kyuubi365

Jul. 17, 2016

Under rating threshold (show) you should separate ingredients by a tier system, tier 1 is everything for 1st blue and tier 2 is everything for second blue, and I tabs for each teir

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(0)

croidin

Jul. 17, 2016

Under rating threshold (show) Nice game, i like the idea very much :-) One small thing though: a new add (new manager for hiring) as soon as the previous manager's time runs out, is a bit OP (over powering) ;-)

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(0)

EmmaJ462

Jul. 17, 2016

Under rating threshold (show) Pauses whenever you go into the settings or go to a new tab, is this an "idle" game or what?

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(1)

jpl77

Jul. 17, 2016

Under rating threshold (show) ad problems, no videos work

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(1)

Peladomaster

Jul. 16, 2016

Under rating threshold (show) It really bugs me that I have to buy a large quantity of everything to make the numbers match the production needed to make the next potion. And sometimes I missclick and buy one extra item and can't sell it back, so I have to re-buy everything again to make it match yet again. This is really not a game for people with OCD. Also, I'd like to see the income per second, or at least the sell value of the potions with the multiplier added to the normal value. Like, instead of $1 for the first herbs, make it say $16 if you have a x16 multiplier.

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(1)

river_dark_star

Jul. 16, 2016

Under rating threshold (show) 3rd reset, game started getting clunky. 4th reset, using the "manager" for auto sell etc., completely froze my system worse than any game I've ever played. Something is wrong here. I'm not running a particularly light system... Not just your normal crash and burn, completely froze out and sent cooling into overdrive. Had to hard shutdown to get out of it. Not just a little glitch, but potentially damaging. Needs some serious reassessing! ;)

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(2)

william56789

Jul. 16, 2016

Under rating threshold (show) Sequestor, the multipiler is going up by 2x while the price of the next multiplier is going up by 1000x. Maybe thats why its slowing down.

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(0)

Sequestor

Jul. 16, 2016

Under rating threshold (show) Is it just me or the game becomes super slow in terms of progress after x32? It literally took me days to reach x64 from x32, am I doing something wrong?

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(0)

AuguryPanda

Jul. 16, 2016

Under rating threshold (show) I like it except for the "when you level up you start over" but I think it's just something I'm not used to. Nice game overall, though :)

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(0)

BigBlingThing

Jul. 16, 2016

Under rating threshold (show) This game feels like it was released too early. It needs polish, and its too early to have ads in this.

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(2)

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