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Comments for Alchemy Idle Clicker

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Disco_Jesus

Jul. 16, 2016

Under rating threshold (show) Is the 4th blue potion....slower than everything else? or is that just me? It's making it really hard to balance input for it =/

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tristan187

Jul. 16, 2016

Under rating threshold (show) fubi

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Hishnegreb

Jul. 16, 2016

Under rating threshold (show) It'd be super cool if managers didnt stall the game waiting on your response, went out for a few hours and made no money cause the manager dialogue was on screen... whats an idler if I can;'t let it idle?? :)

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(4)

Developer response from RevelBase

You're totally right. I've changed this with the newest version.

mindputty

Jul. 16, 2016

Under rating threshold (show) A nice idle game - I like the cascading recipes. One feature I think would be nice is a sell button (like s+click) so that you can satisfy us OCD types who accidentally buy too many of a herb (It's so nice when you have a no-waste machine going)

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Supergotenka

Jul. 16, 2016

Under rating threshold (show) Ok not sure if this is just me but when things start getting intense it lags hard!

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esbe1595

Jul. 16, 2016

Under rating threshold (show) Having to reset EVERY. SINGLE. LEVEL. is really annoying. Being able to gain multiple levels in a single run would improve this game so much

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Aryz

Jul. 16, 2016

Under rating threshold (show) I agree with others saying that the game should not pause when the manager icon pops up... it sucks to go to bed with 90 mins of manager only to lose the rest of production time. You also need a SAVE button, there are too many times players lose progress due to some sort of save error. I do want to say again that you have been a GREAT dev that has done a ton to listen to our suggestions... and it is appreciated... THANK YOU!

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Developer response from RevelBase

Thanks for the comment. The manager popup doesn't pause the game anymore with the newest update. I will think about a save button. Theoretically the game saves all the time, but maybe this results in an inconsistent state. Sadly this isn't something that can be done quickly.

Mugentsuki

Jul. 16, 2016

Under rating threshold (show) My suggestion would be to make the workspace more user-friendly. What I mean by that would be the ability to select and move multiple objects at once, being able to scroll or pan through the workspace, and maybe modify the zoom button to a zoom bar. Not entirely sure how easy or difficult those would be to do with the code, but they would be more intuitive for the user.

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joshwebster

Jul. 16, 2016

Under rating threshold (show) could use a speed button

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Xonerix

Jul. 16, 2016

Under rating threshold (show) The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

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deleteduser

Jul. 16, 2016

Under rating threshold (show) Was enjoying this greatly, although, it desperately needs a save system as having closed the tab and now several hours later deciding to play again to find myself right back to square one is disheartening

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96tanggo

Jul. 16, 2016

Under rating threshold (show) Nice idle game. Good way to pass the time. I'm watching The Tour de France and The British Open, and I can still buy/make/sell my products without having to pay a crazy amount of attention to the game. I do understand the desires and wants/needs of the other posters, and hope you can accommodate them, as for me, I'm pretty satisfied with the current level of play

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ricazzam

Jul. 16, 2016

Under rating threshold (show) very nice concept of an idle game, it just needs some polish. better visual indicator of what is going on for the player, what is the exact income of each ingredient (the individual price and the income of seling all units), if we could see the % of income of each product would be perfect too the only issue of this game is that feels too linear, maybe if we could manualy mix diferent ingredients to make new potions or some way to discover secret potions would be so much fun and diferent from the usual idle game finaly, it would be nice to have a tutorial or at least an info tab good luck with the game, im looking forward to see future updates!

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RileyS28

Jul. 16, 2016

Under rating threshold (show) The other suggestions are very nice, but something that I haven't seen suggested is a breakdown of your income, although at the current time I can see which thing is making me more money objectively just by looking at the selling prices, it's hard to compare it to everything else provided I have to remember how much I'm making of it * how much its worth for each ingredient.

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Developer response from RevelBase

Interesting idea. Haven't thought about a breakdown yet. I will think about how this could be integrated. Thanks for your comment.

fbjohanne

Jul. 16, 2016

Under rating threshold (show) Didn't know I could reset after clicking that x1 button. Had about 32 mil when I finally found out about that, and when I did, the game reset with me unable to buy anything as the initial price of the herbs were in the thousands while I only had $10. So sad.

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lukasgu

Jul. 16, 2016

Under rating threshold (show)

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Sevenlances

Jul. 16, 2016

Under rating threshold (show) the auto sell option can be turned off by clicking "auto" inside the herbs on the list to the right

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Sevenlances

Jul. 16, 2016

Under rating threshold (show) Can we get an option to not ever have the manager thing pop up?

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GreenArrow7992

Jul. 16, 2016

Under rating threshold (show) How about an option that disables auto selling from the manager or make him sell the herbs like once every 10 seconds the game lags when there's too much money :P

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Sevenlances

Jul. 16, 2016

Under rating threshold (show) The click bait in this game is real

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kubabub

Jul. 16, 2016

Under rating threshold (show) maybe add an auto-place, where the "elements" will be automatically placed.

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SassyHolmes

Jul. 16, 2016

Under rating threshold (show) I give this game 5 stars easily - I like arranging the ingredients and potions, leveling them up, etc, engaging and fun. Get to x64 - screeching halt. Spend HOURS doing nothing trying to get to 250e15 to buy the new potion, bug in the game, get set back to 12e15. I don't know if I can handle the hours and hours of doing nothing to get back up to buy a potion. PLEASE fix this imbalance. Add some potions to give something to do.

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(3)

atoy123

Jul. 16, 2016

Under rating threshold (show)

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(-5)

Folic_acid

Jul. 16, 2016

Under rating threshold (show) great game! 8/10

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graf

Jul. 16, 2016

Under rating threshold (show)

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mati6049

Jul. 16, 2016

Under rating threshold (show) Next level: 10000$ Your money: 10000$ Oh! The x1 button is green now! *clicks* Yay! Lvl up! Wait... nvm wrong game

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(2)

brookesey

Jul. 16, 2016

Under rating threshold (show) A sell button would be sooo nice for production thingies, i accidently made too many of one of the potions and now my production is screwed until i have the cash to bump up everything to make up for it :D Oh and great game really loving it so far.

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YoBoom21

Jul. 16, 2016

Under rating threshold (show) Enjoying the game. :) I'll add a few suggestions as I think of them. 1.) Spawn a new tile on the center of your current screen. (as opposed to the original spawn point each time.) 2.) A way to hide items you're no longer using. (I don't need lvl 1 - lvl 7 potions, so the feature would hide them all. Maybe a tab you could collapse, and add things to that tab by checking a hide box of some sort.) 3.) Move the tiles to a grid and locking tiles together, and hiding tiles 4.) Show total income

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Shadesiren

Jul. 16, 2016

Under rating threshold (show) Game won't start. Error message about missing database. Bummer. Sounded cool.

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milinstalker

Jul. 16, 2016

Under rating threshold (show) need tabs "herbs, potions"

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(4)

Acemarch

Jul. 16, 2016

Under rating threshold (show) Not the best idle game if you can't leave it idle and unfocussed.... and there's seemingly no offline earnings?

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(14)

Developer response from RevelBase

Thanks for your feedback. I can't change that it doesn't run when it's unfocussed, but I'm currently looking into an implementation for offline earnings.

GianM145

Jul. 16, 2016

Under rating threshold (show) IT WORKS!

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dragon5layerV2

Jul. 15, 2016

Under rating threshold (show) when you have everything divided perfectly to where you have no excess building up and then accidentally click the wrong upgrade :(

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jc3833

Jul. 15, 2016

Under rating threshold (show) It'd be nice to have some way to synchronize ingredient gathering, like shift clicking a potion to pause the crafting of it's ingredient that is closer to finished until the other catches up for that instance

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Developer response from RevelBase

Thanks for the comment. This is not planned currently. You might want to reload the game. This should synchronize all productions for a while.

jc3833

Jul. 15, 2016

Under rating threshold (show) can we get a volume control here? I'm wearing headphones and the music is loud as hell

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Tabain

Jul. 15, 2016

Under rating threshold (show) Cool game.

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SassyHolmes

Jul. 15, 2016

Under rating threshold (show) Loving the game until the huge wall at x64 & the potion that comes from the rose & brown bug looking plants. Needs more of a progression, not flying along until a screeching halt.

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Stephen595

Jul. 15, 2016

Under rating threshold (show) @pimpinabox: It creates 8 potions worth $80 each, $640 in total, for $160 in ingredients.

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basefan

Jul. 15, 2016

Under rating threshold (show) Have you ever thought of putting a small description by the ingredients and the potions? Something to give the game a small back story, like the yellow potion worth 5K is an itch scratcher or the cheapest one is laxative. It would give the game some flavor because it's a bit bland right now.

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Pimpinabox

Jul. 15, 2016

Under rating threshold (show)

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Pimpinabox

Jul. 15, 2016

Under rating threshold (show)

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wolfblitz40

Jul. 15, 2016

Under rating threshold (show) Somehow having the tiles be moveable makes this 100x more fun.

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(4)

happycat300

Jul. 15, 2016

Under rating threshold (show) you should make ads only increase production speed for (as opposed to haveing it be what gives you the ability to auto click) 30 min and have workers be something that you buy they could give 0.1 click per worker and you could use workers for individual items you could have it so you upgrade workers or you have to buy more workers for more production

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DrJazzMan

Jul. 15, 2016

Under rating threshold (show) A solution to the problem of one long menu might be an area where you can move things back and forth. For example if you if you have the perfect amount of 2 herbs making a potion then you will not need the two herbs in the list of things to sell and can move them or even hide them. Not an ultimate answer maybe but it will definitely tidy things up.

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Creeperminer659

Jul. 15, 2016

Under rating threshold (show) 10/10 ign :P

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deleteduser

Jul. 15, 2016

Under rating threshold (show)

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woohoo2000ep

Jul. 15, 2016

Under rating threshold (show)

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sprite147

Jul. 15, 2016

Under rating threshold (show) ey that's pretty good

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yestoanime

Jul. 15, 2016

Under rating threshold (show) plant 1's cost sky rockets compared to the rest of the plants even compared to plant 2 .. i have 240 plant 2 and 150 plant 1 yet plant 1 costs nearly 3x more to buy more

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Developer response from RevelBase

This is because an upgrade of plant 1 gives you an additional output of 1, while an upgrade of plant 2 gives you an additional output of 2. This means you've upgraded plant 1 150 times, while plant 2 was probably upgraded only 120 times. I might have got wrong what you wanted to say, but this would explain it imho.

CrazyKid19

Jul. 15, 2016

Under rating threshold (show) Great 10/10

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(1)

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