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I'm now a little more worried as my negative income has become a negative balance of over negative half Billion. (-$605,594,287,284) and expected to climb {fall?) any thoughts?
The game is unplayable because of this.
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You've definitely got some potential here, but I think the biggest issue I have is how often you have to reset. Usually the soft reset comes after a couple of hours of play, and then there is a big reward. I'm staring at the 8x -> 16x upgrade about an hour into the game, meaning I've reset 3 times already. I don't want to start over yet. I want to keep building this machine that is pumping out a ton of potions, but what's the point?
I would suggest a way to "skip" upgrades and work towards the next one. Let me sit at 8x, give me the option for 16x and then show me what the 32x upgrade cost is. If I want to put in more time to get to 32x then let me. Or let my money carry over from the upgrade. I need something.
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I think the game is great, but i, on the moment, have one opinion: Can you make the "save position" button? I really like to organize my itens, but the reset destroy kinda destroy this...
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pricing needs to reflect the purchase balance of the game. If i'm buying twice as many of something because it combines at a 2:1 ratio, I kind of expect the pricing to be geared towards it. and then if that product combines at a 3:2 ratio, I expect the same again.
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After reading @Xlate s comment, I closed out my browser to see if that changed anything and I now get the no pay/negative pay that he describes when selling.
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It would be nice if the game remembered element placement after reset. I spend all that time getting everything organized so I can see my whole supply chain, then I reset and everythings all over the place again.
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Got a bug where I am unable to buy anything after a level up restart.
I just leveled up to x-2.14748 E+09 and I can click on objects and see that they are being pressed but nothing is actually purchased.
I only have the starting $10, so the only thing i can afford is the first plant, but it never comes up as though I clicked it.
I am able to click the manager button, and the zoom function works, as does clicking the "level up" button flashing red due to not enough money.
Only button that hasn't worked, as I don't want to try it, is the hard reset.
Any thoughts? Clearly I am enjoying the game, but there is yet anything to do once at this point beyond leveling up to level up faster.
Very much looking forward to future updates :) keep up the good work.
Are you sure that you play the newest version? This should have been fixed with version 1.6.1. The current version is 1.7.3.
Please refresh your browser, if the version label in the bottom right corner shows something below 1.7.3.
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I liked the old way the menus were! i liked it that they were by category! Now I have been playing this game for like 4 days straight, and I was at level x512 I was excited because I finally purchased the highest level of potion that 16 ingredients could buy but then POOF Alchemy Idol ripped me off! was at stage 512, advanced a level and WENT BACK TO 256!!! ACCORDING TO YOUR GAME UPDATES THIS SHOULD HAVE BEEN FIXED
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The organization of the icons was interesting, but go told having to re-drag everything over and over again. I got to the point where I didn't even bother and left the screen a jumbled mess.
Yes there was a bug for very high levels (>30). I’ve just published a fix for this, so I hope everything works fine again.
Sorry for the inconvenience.
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I'm not that far in, but the green tier seems to be a tiny little bit faster than the others. despite matching the numbers i have a slow build up...
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Nice game, although the content is a bit limited.
At Level 32, with a multiplier of 2,147,483,648 (=2^31) selling the first herb doesn't give any money (i couldn't test it for the others because i'm broke), probably an overflow error. Also, the next level threshold is stuck at 1.0e24 for multiple resets now.
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One idea I'd like is more variations of types of potions. Not all necessarily of the same level like the current pyramid format it currently has. it would add a bit more strategy in to the development and calculations trying to work out the best ratio's of each rather than the current 'just max out everything' approach.
Otherwise, been a fun time killer.
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how about you remove item from sell column, if that item is fully consumed by production? If there is a shortage it could glow in red...
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One suggestion that might already have been said - Keep the "research new ingredient" option at the top of the list, and only scrolling the actual ingredient list. This way I can see what my next ingredient research goal is at all times.
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Definitely a solid 4/5. The grid snap is an amazingly underrated feature, game works well and the slider to turn down the animations is a nice feature, as they get super intense with even a tiny bit of progress. The odd numbers for purchasing/building are a huge turn off to the many many slightly OCD people who seem to be the prime audience for this genre, I would suggest finding a balancing point, and trying to avoid the 2 mushrooms + 3 flowers into 3 potions you've got going on, and seeing how you can rebalance that.
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I keep getting so confused trying to add up the plants to make the potions with the exact amount of plants and ugh...!
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Not sure if it's been suggested yet - but perhaps adding a buy option that purchases the components as well as the higher tiered items?
Would certainly feel quite a bit more smooth once you get higher multipliers.
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Very nice game! You're making it better day by day! Hope you won't run out of energy to keep on improving it! One thing I thought about, to further the change of having the right sidebar display elements' selling prices with the level multiplier added, could you also make them show the multiplication added by the actual production? I mean... Producing 4 mushrooms or 12 makes a difference and showing that would be a nice addition! Cheers!
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A good idea to implement would be some kind of a possibility to save a layout. I personally like having it neat and well organised but after every restart I have to align them again. That would save a lot of time and make it neater.
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Can you make the ingredients of potions have a 1/3 or 1/2 ratio to stop OCD.
It can get really hard to have a perfect chain without exhausting yourself.
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Umm, the option to use a manager went away when I made a x512 reset. Can I get it back? It really speeds up the process.
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it could be also interseting if they're an auto-upgrade, like we buy a x tier elixir, then he auto-buy the under-tier elixirs and ingredients (because the first red elixir get extremly low-price when we're close to get the 2nd one, but it take so much time to get all thing balanced when we upgrading the red-elixir-1).
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Would be nice if we could click the floating pane to buy more. (If we stayed with floating pains) Only display on the menu new un-purchased items.
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I don't really care for the moving windows. Are you working on a layout that has static ingredients? Grey out if not purchased, colored with # if baking....
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Big improvement after the update, the levels feel achievable now and the new menu system with the potions near the ingredients is much better. Thumbs up, Revelbase and thanks.
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I think the pricing numbers are much higher than they need to be. The base item sell price is being multiplied by the multiplier, and when sold, gets multiplied by the multiplier again.
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im sorry to be a bother with this comment, however i noticed that when you click off the game (settings, diff tab, diff game/browser, diff application, etc) i noticed it puts a pause on the game , music still plays but you dont get any of the herbs or money.
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Sorry Revelbase, I know you're working on a lot right now. In chrome, with your most recent update, the manager never returns for me even when I close chrome and re-open the page. I even hard reset my game, but to no avail.