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my apothecary was grayed out, but opponent had no abilities that would block it, so my cavalry died instead of getting healed, apothecary still counted culture, so it wasn't knocked out by anything, just its ability decided not to work
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The only thing I'd really like to see in the game is the ability to build your own deck before going into battle rather than just being stuck with every card you have.
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The longer you play this game, the more addicted you get. Easily handing over 6/5 for this game. The extra star is for this not being pay to win!
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Brilliant game,10/10. No level-ups and grading cards, no grind.Only thing needed here is ranking system and drafts, all oter already here.
Glad you enjoy the game! The game has a basic ranking system now (check out the Statistics section in the Empire View) and we are hoping to improve on it in the future.
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i think this game is asowe and no lags so fast multiplayer and good fast chat i rilly enjoy but when i start game and play 4 maches im in meanu and i dont wait to close game. u need menu music.
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Different icons for permanent bonuses would be cool, while I know that almost all cards give specific info whenether boost is temporary or permanent it is not hard to for example put gold star behind/on statistic it buffs.
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Love it...could we get a concede option for matches though? Sometimes it is very clear there is no way to bounce back and you have to suffer through the entire match.
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That feel when have critical resource as your 1st card during 1st round, enemy gets Valkyries in his new hand...
...and he does not buy play, lol.
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This is a unique online strategy game that incorporates certain elements I have never before seen online. However, I believe it is quite similar to the board game "7 wonders", which I have played extensively. What separates this brilliant game from 7 wonders is its emphasis on military, which is closer to civilizations in real life. This game carefully balances economy, military, and growth elements well and deserves 5 stars.
My one recommendation is to reduce the total amount of resources in the game. Since there are more than 5 resources, it is difficult for resources to be a key part of the strategy of the game. It is more of a luck thing, "Oh look, I have a discount on this card", rather than "I'm going to buy this resource so that I can buy ____ card in the future that uses this resource."
Otherwise, I enjoy the interesting combination of ccg and 7 wonders.
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A very neat little game. It is unpolished and at times difficult to understand, but that's to be expected from a game so new. Some people think this game is all RNG, and has no strategy involved, but I disagree. It is a unique style to have all of your cards selected at random for you each match, but there is still an element of choice. Each individual game is almost like a draft for other CCGs. You build your deck as you fight each round and the winner will be still almost always be the one who builds it better.
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Hey if y'all are interested in participating in a tournement then go sign upp in my thread "1st Empire Tournement *Abridged*".
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One thing: is there a way to edit your deck? Build a hand and exclude certain cards? still would have to play with the cards of the opponents deck, but it would be nice to be able to remove or not play with cards that I don't find useful to the Rival I am playing.
Also just deck building is a huge part of CCG's ... somehow it feels missing.
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Great game, but it's crazy to expect folks to spend real money to play the campaign. The campaign is what keeps players coming back when there's nobody else online, so you may want to re-think that monetization strategy.
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I like the idea, the game mechanics are interesting. But the gamepay is far too random, ther is no way to influence your deck (like for instance getting 40 or more cards from your collection to choose from for instance) which leaves you completely at the mercy of the randomizer (and we all know a decent randomizer has yet to be coded, they all suck).
Little or no influence over the gameplay other than choosing from the cards you're dealt is a huge bummer. It detracts from trying to be clever and in the last 3 games left me with not being able to do anything remotely useful.
Also I didn't get the reward for defeating the computer at hard.
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I tought the game was broken when I lost five times in a row then I realised I'm just a sub human who should be put to sleep
Hi, I looked into it and it looks like one of those quests was the "Play 2 games with Ziana" quest. That quest doesn't reward coins, it rewards 2 Rival Cards. Quests with an image of a Rival card in the middle reward rival cards instead of coins. Thanks!
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i am getting this error: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
I believe that could possibly happen if you have several browser tabs already open. Can you try closing other browser tabs and then trying again? Or possibly try a different browser?
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This is a great up and coming game. I'm very excited to see where this goes throughout 2017. Fair to new players and ISN'T pay to win. I'm impressed thus far!
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as of today, anytime the internet connection went down for a second, after re-connection game freezes, with no possibilities to interact, except in-game chat...i never experienced the issue in the past day, possibile bug in today update, please check
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This game is so complicated for me. btw it 's really interesting. I think it's best for boys who want a brain teaser. Thank you ^^
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What a great game! The balance is dancing alike. There is an art here! I can't imagine how many hours you have put to think out the interactions only. I was always interested in the gameplays in card games. But never faced such brilliance, well done mate. Wish you the best.
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Three big changes today directly inspired by player requests: 1) It's much easier to unlock Guaranteed rival slots now, 2) Coin rewards everytime you beat the computer in any mode, and 3) You can skip the Friend Mission if you want. Thanks for the feedback!
We can certainly do this. But the drawback to this is that if the other player isn't playing on the fast speed, then you'll just end up having to wait longer for them to make their move. But ya, if that's okay we can enable it.
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this game is intoxicating ... in the best possible meaning. the balancing is close to perfect and the card exchanging rule makes every game different and never unbalanced. 10/10 magna cum laude. One only little problem: friendly games SUCKS, they don't add anything in comparison to "anyone" games and are difficult to trigger. I understand that in a public release they could have sense but at this stage they're useless to me
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My game automatically forfeited when I was in the middle of buying something, this has happened only once so far but I have no explanation for it whatsoever.
Otherwise, great game 10/10