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another problem. whenever your warriors are attacked, they tend to go in the direction that you don't want them to. it needs an option like a toolbar with commands, like 'stand ground' or 'charge!', so that you can send all of your units at once.
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What's better the Yeti or the Dragon Rider?
Both have hte same population, but yeti has 1 second faster spawn, higher max dmg and a lot more health XD
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omg i was bout to beat it so i saved it then my computer lagged and i had to close the game off (after it saved) an it wasnt saved!!!!!!!!!!!!
i fully upgraded the big comet thing and its sooo awsome!hit like 10000 when the #s are red!
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should have multiplayer option. if you agree paste and put your username here: Cooler123999 wqreytamn link40970 Xalathal angelofvengeance
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should have multiplayer option. if you agree paste and put your username here: Cooler123999 wqreytamn link40970 Xalathal
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So what's the best lineup?
I use:
Goblins, Phantom Armour, Dragon Rider, Centaur Archer, Succubus, and Cannons.
I have a fully maxed out Fire Demon, and a lvl 4 Lord of Shadows, but they take way too long to spawn :(
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all in all a nice game... if it was not for that stupid last level of this cave of trial! what's the point? an invincible allmighty piece of somewhat?! it is just lame!
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Important update, you can select all units by pressing the "0 (zero)" button. Keep this message alive so people will know and this can update bring more good play. =D
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The revenge waves through cheesy I feel work well, however, the addition of powered up AI sorceresses/ succubi is just cheesy. Also individual movement of melee units really isn't used that much at least in the sense of microing. That being said use of that system for ranged units to maintain a proper distance, allowing them to be effective.
Some issues through the scroll rate should be higher, and there's a glitch in where clicks don't register, which is very annoying. The game is quite entertaining in all other instances, other than those listed above, but because of those key issues, I really can only give it a 4/5.
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another problem. whenever your warriors are attacked, they tend to go in the direction that you don't want them to. it needs an option like a toolbar with commands, like 'stand ground' or 'charge!', so that you can send all of your units at once.
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extremely glitchy, ill fill out a bug report. woulda gotten 5/5 ifeverything didnt flip out on me but 4/5 for now. after playing the game for 2 hours
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lol i almost beat cave 5 at lvl 5 with bad troops then i saw mob rush my guys died with a shing and 99999dmg and i was like!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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i accidently hit the quit button in the options menu. i lost quite a bit of work there. a confirmation would be awesome.
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You didn't fix any of the things that were annoying about the previous game...
-Enemies are still ridiculously easy but then cheat a lot when their castle is half gone
-Ending battles quickly is still penalized because XP is awarded per kill
-Game still needs to played several times to get everything, which is kind of ok, but obnoxious on Kong because there will inevitably be a badge demanding that we do that. (Yeah, I know, it's our fault for compulsively collecting badges.)
On the plus side, It's nice that you're experimenting with different systems and controls. I like the new card thing, and also the ability to give orders, although sometimes they don't obey very well.