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Tips for cave of trial- Use alot of Meteor and spells, Hero to tank and range kill the titans, When trying to beat the second or third one try to have a lvl 4 fire demon or water dragon and max out nearly everything the caves take like 20 min each.
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what the hell?! this is terrible, ur units shuld auto-walk, and its just terrible, the series is just getting progresively worse!
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The games is good, and Ive been waiting for it for a while, its just the spawn rate , at the end of the last castle after I kill the yellow dragon, and get their castle to half a 110 guys just come out and kill me that fast Ive tried everything and I keeps dying I got all my monsters maxed out and as well as the spells except for the meteor strike any one know if its a bug or is this how its supposed to go..?
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i am about to take on the cave of trials. Is it harder than the castle battles please comment. Tips would be helpful.
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DON' T USE MONEY TRICK!!!
i have used it on first turn and the enemy has been upgrade... first turn against succube and dragons ç_ç
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Meh. Super short, can't buy units in-game, and with the same annoying glitch as in Epic Wars 1 & 2: Attacks cancel other attacks, so the fastest attackers win over the slow guys. In #4, get rid of that glitch, make it longer than #2 (the longest of the 3), more units and a combination of what you have in #3 (auto unit production) and the other games (manual unit production). Then I'll give it 5/5. I think I'll give this one 3/5 instead of 4/5, for the lack of progress (each game is like the last except with a new fighting method; it doesn't improve, it changes).
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The reward for not letting your hero die has enabled a money glitch: after a battle which your hero survived, go to upgrade and you'll have earned a free 10k gold. Click 'close' and 'upgrade' repeatedly for free money...
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Agree . You have to know when to fall back and reform your troop to prepare for their counter waves. Spamming is not a tactic. I have counter waves over 100 untis with Knights centaurs witchs but I don't have any problem beating them
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For those of you complaining about enemies having too much units and spawning them too fast: you've got spells, don't you? And what about opponents? What can they do against your phoenix strike+lightning+ice+invunerability? If there were no increased enemy spawn, the game would be greatly imbalanced.
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The only reason they spam units is when you spam their castle and get it down to really low hp. It's defense, man. You are spamming their castle, they spam you. WAR IS NEVER FAIR.
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spells dont hurt the castle, im cool with that but sometimes its best if you can actually hurt the castle with some spells, or mayber put in a card that is a spell that hurts only the castle
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You need to add a "all charge" function becuase when I click on the card and then where I want them to go it either doesn't work or there's more units summoned by now. It's so frustrating when you're at the castle, the opponent has a second wind and kills all your men and you discover 20 or so units are at your castle. Anybody who thinks the same add this with your messege.
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good game but i got a glitch where i can enter the upgrade screen then leave it and each time it gives me more basically giving me infinite money
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Scenario Piss Off Blastedt:
1. Station units at castle
2. Watch units take a few steps forward to kill attackers.
3. GOTO 2 until your units reach the enemy castle.