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Way too easy, just pressing hotkey and clicking on enemy castle. No tactics just simple spam and never was even close to losing battle.
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This game is cheap. When I was about to win a batle, the enemy sends like 10 axe guys out and decimates my force. WTF!
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well at the beggining i got totally disappointed because of the great change in the gameplay,but now i came to think of it,it isnt THAT BAD!
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there are alot of problems at the start of the game.
1. Nothing tell you to equip stuff
2.It is impossible to defeat the first enemy on the first try.
3.If you start out a different charater, you may have more or less territories making the game longer
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Surprisingly unfair at the first rounds. how the hell are you supposed to fight an army of lv 6+'s with only a hero and a couple of lv 1's? Oh, and how can you defeat 10 centaurs when 20 zombies are blocking your path to them? This game is one of the most epic fails ive seen in a long time. 1/5.
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DUDE!? WTF DID YOU DO TO THIS GAME!?
There's a reason why games like Bowmaster Prelude are so hot, because people want to play that type of game, Epic War 1 & 2 did just that. You completely changed the game, and IMO ruined it. I'm sure it's a good game, but I want to play a game that plays like the other ones. Seriously, there is no reason to call this game "Epic War", should have simply called it Card Master Deluxe or something.
While the game isn't bad for the type of game it is, I was expecting something like the other, as a result, I wish I could give negative stars!
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pretty repetetive, but overall nicely done... what really annoyed me though was that if you finished your oponent realy quickly you got waaaaay less money and exp... havent tried it, but that would mean standing your ground for 1 hour or so would give you loads of cash...
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very good game. would be better if there was an in-game store to buy cards instead of earning them by leveling up. 4.9/5
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I'm a bit disappointed - you add this whole new set of mechanics with an Instructions section seems to pick up AFTER the actual instructions. I mean, you're not directing Michael Douglas in "The Game," you know. Get some actual instructions that explain on detail how the new game mechanics work, please.
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the yellow in the first round is diffcult.....you must change this quickly....you must improve so much stuffs in the game yet
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wow...i had like 25 goblins,10 minotaurs and 12 dwarve engineers,and my hero.it was just man slaughter not even there REVENGE wave killed me....
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It would also be better if you could improve or customize your hero. You might think of adding items for the hero, or making them upgradable. Kind of along the lines of the game series, Heroes of Might and Magic. That would be cool
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So, you're about to win; the enemy fortress is about to fall, right?... Nope... the enemy manages to send out 100 forces that they were saving, and down your hero in three seconds- doubling or tripling the time for victory. (oh, and those giant yeti-things suck)
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Less time consuming and less difficult than the rest of the epic war games. It takes a different card based approach. I am a fan of the autospawning cards, that mena you don't have to click as often. What makes it frustrating is that you have to select every goblin or every dwarf, or every zombie in order to move them. If you could select individual units or groups of units it would be better. The art work is pretty good for a free game, though I wonder if Rudy did it himself or farmed it out. The music is pretty good to for synth stuff on a free flash or shockwave game. The game play isn't as rewarding or edifying as some of the other games that Rudy has made. There is no real story. The opponent AI needs improvement, opponents sit waiting to be conquered rather than attacking your territories in a strategic manner. Great potential, but not quite there yet. 3 of 5
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goblins and minotaurs are the best starter deck.minotaurs are extremly powerful and can have up to 5.and you can have up to 15 goblins (at the very start of the game!!!!)