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a lilttle imp with who knows how much health seems to run to my castle and 1hit it on cave of trials stage 5? umm any tips? ive got the invinsibilty card it only last for about 20secs and then hes back to his business:(
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I do not like the limit of minions available at any given time. I loved being able to see my massive army overtake the enemy, and enjoyed summoning as much as I could when I knew I won.
It isn't straight-forward how to get new cards either. Instructions say by leveling up the hero. However, I had to level up twice to get one card. What are the rules for getting them?
I also miss being able to shoot arrows with my own castle. While that one isn't that bad, it is something I really miss.
Last thing for now is a bittersweet kind of thing. Moving the creatures yourself. On the good side, I can keep them from committing suicide and more fine tune how they work together. On the bad side, I have to move them myself now.
Over all, it's still a good game, but the predecessors are still better, in my opinion.
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Whoever says this game is confusing has a problem, you get cards, upgrade them, and send them to kill the enemy... simple!
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I liked Epic War 1 and 2, and even 3 is alright. However, I don't like the gameplay change in 3.
First, I actually do like how the only time you have to worry about mana is when equipping cards. I haven't gotten to the point where I have to pick and choose from cards yet though because of low available mana. I also like how they automatically respawn after death.
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the default guy is best for starters, after that, well... you have a whole bunch of maxed cards... go anywhere you please.
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You have to think more in this one on who to control your spells and units to counter act what the A.I. does, and for the counter attack, its a good idea to pile all your units at the castle (Enemy) So you can pull meteors and Giant Meteors on a huge mob
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Awsome game, 5/5. Just the right amount of dificulty. Its not a "spam more guys than the enemy" game so its good. Although you do have to stay on your toes and keep controling your units.
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Sheepman i dont have those, I have dwarves, meteor, and ghost armor. Against centaurs dwarfs goblins and two champion looking guys, I just beat it though my champ had a hair of health left in the corner, with five centaurs my meteor disrupted them long enough for a dwarf to get in the way so my champ could heal a bit then i sent him past a huge group to the centaurs and finally killed them, if i wasnt extremely good at games, theres no way i could have won this. i cant imagine reg or unskilled players playing this game and winning.
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this game blows. you couldn't come up with any better names for your castles so you copied them out of books and just changed a vowel. Probably the worst game I've ever played.
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do they have enough damn units! rework this, i took a opponent near the ned, beat him find, 1 battle later , i get to his castle, literlly 89 units came out. next to my measly 30.........
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In the 5th trial cave it is a Stealth goblin that is going around doing 99,999 dmg to everything. even your castle. I tried to kill it useing magic and soldiers but I could not. Any help is appreciated
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Once you get your few main cards maxed, the game is easy, for all of you guys having trouble with the first lv, start over, its probably the location your having trouble with, and remember, your hero heals faster than your other units, dont be afraid to pull him back
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Could do with a few improvements but as with all new styles of previous games It takes time to perfect it...give it time people...It's called patience. Just give it a bit people...after all rome wasn't built in a day.
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lol? 1-4 easy as piss, stage 5 invisible unit does 9999dmg to everything and but rapes my castle? So they are forcing me to use a boss type card for this battle how fail...