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this game is a EPIC fail... at least you could make the same number of units you can train as the comp... at the last level the enemy had 169 units and like 100 mounted knight... how the heck can you beat that?
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all and all i give it a 5/5. i disliked the arrow tower it got boring and repetitive. i do like how you don;t have to buy new units just upgrade them. Which is nice. i do wish though you had more to do with your hero such as talents or armor or something.
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Well, after playing this game and finally beating it thrice. I can honestly say its a nice change of pace, but to me its not as great as the first two. Now I love being able to control the units, to a point. But with the Arrow Tower I had a feeling of I can do something myself. Not to mention, you were limited to only a few units while the enemy has close to infinity. Not to mention the dificulty range is worse. Yet its inovative, fun, and has more thinking than just spawn and hope to god you win. For that I must say 5/5. Compared to the first 2 though it would be only a 3.5/5. But since things shouldn't be compared to their predecesors lets say this game is fun. ^^
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omg how do i win im stuck on same god damn guy first thing i have 2 units and 1 hero and he fing rapes me! how do i win!
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Guide (if you play as default). Max little peon goblin and add 1-2 points to bigger starter card.
Add 1 point to engineer if you want (not necessary). Fire succubus to 5, magic cannon to 5. Optionally dragon rider to 5. Phoenix to 3, and comet shoot to 5. You'll never worry about dying off.
Maxing the stupid little imps is a great distraction. Send a whole ton of them forward when you need time to regen. FS / MC will kill 99% of shit if they have a tank.
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Pick the first guy and the game will be super easy. Once you start unlocking those harpy things and the cannons, you will beat everything with no problem.
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favorite tactic: get seven unit cards and start battle, then send out hero to stop army and max units, then run back to base and use comet on other hero. he will charge, wait for him to come to you and your unit will attack
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this game seems to lack any kind of proper controls, and is essentially brainless with the strategy of a 5 year old needed. terrible compared to the other epic wars. i must say this game is epic FAIL
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I forgot to add having a bit more information on each of the monsters might be nice. From experience some of them seem to have elemental strengths or weaknesses but I can't be sure as the battles can get hectic.
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@jjwols118--> Nice...admiting to hacking....if the Kongregate staff or admin or smart they will either temp ban you or ban you perm....
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Much better than the previous two. I like the change to cards and spells rather than the arrow system. I think it needs to be made clearer how you get all the cards, I've beaten the game a few times with multiple heros and done all 5 caves and I'm still missing 1. Perhaps I'm just unlucky. I think the only thing that needs to be fixed is a little more balance between the various fights (rather than hard for the first few and then really easy until the last one in normal). Challenge mode was enjoyable. Meteor and cannon were overpowered.
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Once I got the magic cannon, the opponent hasn't made it to my base yet. Haven't cleared the game yet, but I probably will tomorrow. Nice game. I love the entire series.
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itsme0: That's what I figured - ranged + cannon fodder pwns the whole game, I figured some combination of the same would beat super goblin
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Talk about predictable: Draw the opposing hero out with a comet as soon as you can get one. No matter what your army is composed of, you will slaughter him. After that, it's just a matter of enough ranged attacks + some cannon fodder to win - ANY battle, ANY difficulty (except Cave #5, still working on that one)