Under rating threshold (hideshow)
Seems how the classes are based on elements the witch who makes lightning should be fire seems how lightning is the "Cold-Blooded Fire".
Under rating threshold (hideshow)
Out of all the games on Kongregate, this one is the only one that doesn't load regularly. Been having problems with it for awhile, but now it doesn't work at all. Too bad, since it is a lot of fun X-<
Under rating threshold (hideshow)
Both incredibly fun and incredibly addicting! The little details added around the game truly set this apart visually: the way the enemy hero's sword creates sparks as it drags along the ground behind him, or the way the Lighting Bolt casts a shock wave (Iron Giant, anyone?).
One gripe I have with the game at this point is that I have to get my hero to level 30 again (which can take up to the very last castle) to effectively attempt and defeat the Caves of Trial. Any earlier, and I can't maximize my mana, and any later, I start over at level one.
What I'd like to see in an update or squeal would be a difficulty setting, or a tiered system (win as a hero on easy, attempt on medium); after you max your cards, you essentially ensure yourself victory.
But all this would be simply icing on a delicious and moist cake (chocolate, of course). Epic War 3 easily takes the title of best game this month!
Under rating threshold (hideshow)
Carmy to use your cards you need to epuip then(theres a button at the bottom). And Dangly i hate people like you who can't beat a game or a level in it so they call it stupid.
Under rating threshold (hideshow)
Great game, but the hero survive bonus should be a multiplier, because 10000 is good for the first few castles but when your in the cave of trial and getting over 1000000 a multiplier would be better.
Under rating threshold (hideshow)
hey for your next installment of this u should make it multplayer, players can earn cards and customize their army that would be the best game ever!!
Under rating threshold (hideshow)
to win easy take ice storm and upgrade it then attack with it at the bottom of the castle and it hurts it a good deal
Under rating threshold (hideshow)
@Slayzer: 'revenge waves' are to be expected when your castle is under siege! That's not bad mechanics.
I've never lost a battle or had my hero die: just wait until your army is full, then attack.
Under rating threshold (hideshow)
this revenge waves are not that big deal ... if you know theres one coming just keep your lightning and comet ready dont retreat when they are coming use spell and they are all dead in an instant
Under rating threshold (hideshow)
This game is decent, but I still hate how you're attacking the castle, and then the computer suddenly spawns 60 extremely strong units in a matter of like, 2 seconds. It drags the attack out way longer than I can stand.
Under rating threshold (hideshow)
for Anyone who complains about cave 5 here`s a stradegy i came up with.have the strongest titan unit....wait...that wouldn`t help....i suggest you have goblins and centaurs and mermaids (oh my!).and any other unit you like.(i think fire succubus was particcally useful.)stock up and CHARGE.......you will get rid of a pixel of his health XD
Under rating threshold (hideshow)
Actually I feel the need to modify my previous comment as it was over harsh... I still think that the 'revenge waves' are somewhat hacky, but I actually prefer it over the option of having the computer have access to magic. I think the main problem regarding them is that it does provide a balance but in a manner which is highly frustrating. They drag battles out in a manner which is contrary to most gaming experiences: when you finally are managing to attack your opponent's base, you're doing so by having defeated their troops. Here, its an endless wave of monsters.. and when you fight through them and begin to attack, you get a few thousand more dropped on you. I see the reason for doing it this way, but its still not the most enjoyable mechanic you could have used.
Under rating threshold (hideshow)
why do centaurs have to move forward before they can fire when they get hit? why don't your forces immediately retreat when the button is pressed? why can't the game accurately read where the mouse is on screen? why do i need to click 4-5 times occasionally to make the game understand where i want to cast heal? way too many responsiveness bugs to be decent.
Under rating threshold (hideshow)
slayzer is wrong. 'revenge waves' as they put it, is awesome! it shows if you are actually good at commanding a tactical war game. the retreat/charge buttons are a sweet touch also!
Under rating threshold (hideshow)
Only other suggestion would be is to make sure you have the latest flash player. Game has loaded every time for me. How do you beat cave 5. That little goblin keeps killing everything...