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what i don't understand is that when you get to the enmies castle the enemy spawns a billion units and has them get charging at you. YOU can't do that!
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Enemy - 79 me - 19 only bombers,goblins,those dudes with hammers and the dwarfs... pwn 4 white gorrilas 56 zombies and tons of fire sword
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Just one thing if you have rain of arrow and comet upgrade them to level 5 and hit the villain with the comet then take him out with comet it should kill him or almost anyway. Rate up so people can see!
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to make it fair send your hero in with his minions and the other villian stays there hit him with a fireball and he will surely die
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i don't know about you guys but i find it kind of annoying when i click 'foward' and when some units spawn they stand still at the castle
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Red general:2900
Orange general:2500
Light Blue General:2750
Green General:3500
Blue General:3200
Yellow General:3050
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Use the green hero, play until you reach lv 30. Take succubus, cent. archer, witch, mermaid and the cannon with 1 titan of your choice, use the one with higher upgrade and lower position on the cards. Take the meteor, phoenix, healing, athena, hercules and arrow rain. At the beginning, maxed the number of units except probably the archer. Use meteor spells whenever available to draw the stacked enemy at their base but PARTIALLY. When their titan comes out, charge and deploy phoenix, when your hero reaches the titan, use athena and hercules. While your army attacks their base, keep an eye on the enemy unit number once it spikes, retreat and deploy phoenix IMMEDIATELY especially. Repeat the same strategy and NEVER try to take out the base in a single shot because you will definitely fail and always keep your titan at the base except for the final assault, usually after their base is below 1/4 health. Also heal your army wisely as the charge time is quite long. + if useful.
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My best startegy. Hold back (Keep pressing retreat) untill all unit numbers are max then charge by pressing forward to smash your enemies. Comet and phoenix are good spells to use as well.
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if youre doing trial of caves remember whenever u destroy a portion of the castle be ready for a mob of things that u dont want
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Protip: For a quick Victory early to mid game use the fireball spell (available to Grimtooth (Green) as first spell) to aggro the enemy champion into rushing your castle. This snares him into a quick death and allows you to finish the battle much faster without having to deal with an enemy champion. (+ so others can see)
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I love how vengeful the enemies are. They basically sent a revenge wave in revenge for the revenge wave that was giving revenge for the first revenge wave that died. Grudge holding is their way of life.
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Well the game was good up to cave 5. I hate being forced to play all 5 characters just to get cards I need to play the only winning scenario. And that is only because of your RNG where he can one shot you castle at ANYTIME. 1/5
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LOL, on my new file plus, i used goblin lvl4 taurus lvl5 dwarf lvl5 centaur lvl5 bomber lvl5 and zombie lvl5 with a lvl5 heal spell on cave five and won!!!!!!!! LOL!
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This game is REALLY nice,and i think its slightly more strategy then the fourth one.Because the fourth one is a campaing,not a map with detailed teritorries and castles.
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Strategy to defeat cave 5:Just ignore shadow goblin.Go on with your troops and ignore him if you want.Dont use any SUPAR strong titans,because he can still kill them in ONE attack.
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U don't actually need to complete the second campaign to get all the cards, get up to a level between 20-30(Don't know when u get last spell card), then new game plus, and u will have the cards!! Vote this comment so anybody can see this.
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Game was enjoyable until the fifth cave. The developer must have been on drugs when he came up with this idea. I'd rather not play a game where the odds are so clearly stacked against me that the only chance I have is to play the game 5 other times to get what I need to have a chance.
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If you want to fight auto for defense while avoiding the chance to lose a castle, save before ending your turn and exit if you lose a castle after ending your turn. Then just press continue, the outcome changes most of time either the enemy won't attack or you succeed defending.