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not quite the same as your other epic war games.....I miss the giant bow....but still....despite that I find it to be intriguing...it would be great though if the heroes had different models...and...um...I havent gotten my Diablo card despite getting the achievement....overall great game....*highfive*
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the enemy unit number changed from 1 to 60 in an instant when i got his base down to 50% hp. how come i cant do that?
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if i could make a suggestion, whenever you tell a group of units to move somewhere, they should move there when they respawn as well, kinda annoying spamming numbers+space all the time...
also add an option where units DON'T move towards enemies automatically, it's hard to set a strategy when they move on their own...
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That last Trial level made me laugh my head off lol, but I finally beat it. The irst time i did it, i see the guy hit me once and i'm like 'wtf?' hilarious! I just miss the arrows...
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Heros need to level up more...possibly a little bit more mana for cards too...i had 5 more places to kill and my hero was maxed out =\
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u get a card evry 3 lvls (unless u already got that card) and they SHOULD add a auto upgrade evrything to lvl 5 if u beaten all storys
and as an idea for next ew make the heros tougher and stronger but make em cleave not multi hit just cleave:P
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you get more cards by doing all the people. You have to beat your first game first then you unlock the ability to play as all the people, and as you beat each of their "story's" you unlock more cards, and you get cards from the 5 challenges.
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Just a thought, what if we have our own ability to counter attack? I'm not sure what that will do to the game, but it is an interesting thought. Again, I would like to say that we should be able to level up our heroes more
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For those of you that are having trouble with cave #5...stock up all your units (I had goblins, the hammer dudes, dwarfs, the archers, etc, but no magic users), and then just bum rush the guy...and make sure you shoot a comet behind the hero first to get him out of there...spells I used were comet, invun, herculean strength, thunder, and pheonix...basically after you bum rush him...the constant hits will knock the invis goblin back. As long as your units stay there, you'll win...then invun them right before the 1st counter, and then herculean/pheonix, and you'll end up wiping the floor with it.
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lol. i thought last level is hard, but at 17th try, realizing there is no more card to be earned so ill have to use my bad deck, i beated last city just by using smart retreats.
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That's odd, when beating cave 5 the boss gobo went away as if he died. Impossible to tell if he was still around but maybe mermaids freezing him perma stunned him or something... not sure.