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Okay starting out as a 3/5
+1 for stagtegy
- for Ai advantage in battle ( it is REALLY unfair how they can auto spawn 3k of all there units when you start hitting them )+1 for bonus after game goals ( the caves ) + 1 for diffrent choices ( nation wise ) so I give it a 5/5 becuse it gets another point for the epicness in the explosionsions the battle
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This game totally rocks except for the weird insubstantial goblin in cave nomboure five. Even my fully upgraded phoenix couldn't kill it. Can some one PLEASE tell me what to do about that little (censored).
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Terrible. Name it something else, because it no longer even resembles Epic War. I liked Epic War 1/2, but I can't even figure this one out.
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no! the way to the achievements should not be clear... its way better if you are not targeted to get to a certain point but can try to get further
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3/5
Great game and is nearly perfect. That being said, revenge waves are highly unbalanced at the end of the game and arguing that skill cards make up for it doesn't really cut it by the last couple of castles. Would have been a 5/5, but in the end the lack of endgame balance and the designer's own arrogance and refusal to listen to comments of the players kills the game.
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CoT 5 would be fair if the boss didn't teleport to midfield during combat. Maybe even triple his speed and he would still be fair, but with him avoiding your entire army it's just cheap.
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Lv5 Goblins have a 35 max limit. And a 3-second spawn. Put these with good tanks, such as Dragon Raiders, and you've got an almost guaranteed win. On a side note, 35 Goblins are great for Anti-Hero movements. They hack through their health like a buzz saw.
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to beat the CoTs: 1: Use mermaid, succubus, centaur, magic canon, and black knight, basic strategy with comet and pheonix.
2: Use same as above with frost giants.
3:use same as above.
4: Use same as above, but only use the hero, not the FGs and BKs, with healing potion and lightning strike.
5: Keep hero at middle with comets to kill the bombers. Charge everything( merm,succu,cent,gobl,dwarv,MCs) and use athenas protection and heracles strength.
........................................
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after a bit it gets way to hard way too fast like those troll things he witch and the dragon all way too hard kill my hero in like 30 secs and then when you do nearly kill the castel they give you like 110 enemies when you only have 34 for me
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the big dragon is hard, i entered the no.1 cave of trial and i quit as soon as i saw the number of them and the big devil T_T
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for CoT 5 just use spells that put units into the air or push back, GOBLINS MUST HAVE!, cannons help but rnt needed, centaurs r good
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Finally... 3 dares of only playing this, sleeping, and eating and I DID IT! but it i beat all CoT and it says i only beat 4...
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Congratulations! You just won the You Can Hide, but You Can't Run Badge and 30 points!
5 caves completed – SPECIAL BONUS: Earning this badge will automatically enter your Kongregate account into a drawing in which 10 Epic War posters will be given away and mailed!
XD
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huh, i want to beat final cave of trials but i cant find the witch card and the hercules protection card.... help please?
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Okay, Zombies definetly help on Cave 5, since they move slow, and constantly respawn, the little guy kills em, giving you more time to damage the castle. Another hint for it, use aoe hitting attacks, ones that will send him flying, meteor, cannons, etc. That sort of thing to buy time. Put 2x damage on as well. 5/5
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Lol I loooove the flying monsters. Awesome. I got a maxed out cannon and it keep makeing every monster fly. When the revenge wave comes, the cannons shoot and BOOM! all the enemies get scattered across the screen. And when the enemy is scattered, they lose their advantage of numbers.
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Its called a revenge wave. The enemy gets a sudden burst of troops, but if you kill them you a r ensured victory. Plus just max out a range unit like centuars or cannons and you'd win easily.
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I mean, maybe replace the scattering effect with one of the "stunned" animations. Not remove the airborne stun entirely.
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The option to turn off the floating damage numbers and the airborne-units effect would be nice. Sending units flying ass-over-teakettle is a nice gimmick at first, but when you get to the point in a battle when every other unit's attack does that, the game slows down and it's difficult to see what's going on. Not like microing is needed here anyway...
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Basically for CoT 5 u just need 2 kill the bombers, get centuars and keep the super goblin in the air or as far back as possible
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this game is good but GOD DAMN WHY DO THEY JUST GET LIKE 60+ people in one go when you get to their castle.. it makes the game even longer gets boring
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How i won CoT 5: unit cards: goblins, dwarfs, zombies, phantom, taurus, centaur Spell Cards: Meteor strike, comet shoot, phoenix, athena protection, hercules strength, heal. Wait til units r maxed out then atk. wen near the super goblin use meteor and comet on him 2 bring him into the air, wenever u can use comet shoot 2 kill bombers, once u bring super golbin into air just stay at enemey base and u win. I found cave 5 easier than cave 2
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The 5th caves titan is invincible? Well, I have 2 ways to beat it I guess. 1- SPAM CANNONS AND RANGED UNITS. 2- Just quit XD 3- Uh, get a titan of your own? P.s I havent tried the 5th cave, but those would only work if the titan appears later. If it appears right away, its impossible unless you hack.
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after complete once the world map everything gets boring now imagine do that with all chars
and the world map is useles everybody is your enemy no sense for colors and you have to capture always the same castle with each char
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Revenge waves are fair. They dont have armies of ranged units (usually ) Big and small meteors, spell cards, heroes who dont rush toward you if you hit them with a meteor (:D) They also dont have healing crystals(I think) Or good strategy