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My mouse stopped working at the very start of a battle, I didn't even have time to hit "forward" once. I walked away to find some batteries, after about ten minutes of searching I found them. I come back to find that I had won the battle. How?
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Total Enemies: 7
Five seconds later
Total Enemies" 64
Makes sense. I wish that you and the enemies had the same rules for spawning.
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Good stratagy use 2 tank cards (lot of hit points and attack in the front but not TITANS) and have the rest range4d units the tanks will take the damage and the randed guys will dominate
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I . . . really don't see the appeal here. Too much of the game is just mashing FORWARD! until you slaughter everybody, possibly with the occasional pause to retreat your hero before he gets cherry-tapped to death. The controls are not terrible, but they aren't very good either. Sorry, I just can't get into this one, even for a double-point badge.
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Counter attacks are very easy to counter back.
Just start a Phoenix attack as soon as you reach his castle with your army, and it will arrive just in time to wipe out the first counter.
If the second counter seem to be too tough for you, then you can blow it away with a meteor.
The third counter you just ignore and keep attack the castle. It will be gone when the castle falls.
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I hit a group of about 17 centaurs at their base with a level five magic cannon and SO MUCH BLOOD CAME OUT that the game seriously stopped working. I am not sure whether this is a bug or the game just glitches, but beware of extreme blood.
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I love how caring and vengeful the enemies are. They basically sent a revenge wave in revenge for the revenge wave that was giving revenge for the first revenge wave that died. Grudge holding is their way of life.
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isnt it a little unnatural with the witch when it dies... she loses her broom (staying in the air for a while -.-), and then fall to the ground and SUDDENLY there is a big pile of blood right underneath her-.- WHERE THE HELL DID THAT ONE COME FROM?! (apart from that i love the epic war games,^.^ except 1 and 2... they were not that good : /
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Protip: For a quick completed campaign use the Green army (Grimtooth) and at the start of each battle use your fireball to cause the enemy champion to charge you. This lures him into a quick death. Now you can finish the battle quickly without the interference of an enemy champion
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This game is mindless and boring. I literally beat it absentee, because I was entertaining my very needy 6-month old daughter. Press advance, repeat. Win.
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Leader: Okay men lets build our castle!
*Castle gets built*
Man: Sir, were you aware how close we are to the enemy?
Leader: Crap... ATTACK!
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i find it kinda unfair how the last battle he gets to summon an enormous creature that creates tornadoes AND is able to summon over 70 troops when i get his castle to half hp :(
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would it be possible for orders to carry over to newly spawned units? when I've had my hero retreat it's annoying for all the new units to be sitting back by my castle waiting to be told to charge.
And would it be too much to ask to see unit stats on the equip screen?
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Totally makes sense how the AI can send out AN ENTIRE ARMY ALL AT ONCE........no wait it does not make any sense. It is not a challenge when through the whole game it takes a little strategy to win and then at the end you basically need to be lucky with AE abilities
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i did all the challanges and won the campaign with all of the genrals before achievements were added. and all my progress have been deleted, cuz it was on my old computer :(
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i love the fact that you have to click 100 times to use a spell. then the spell takes a minute to actually work. great game.
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@KAGE not really, your troops are always 2-3X better than the opponent. Just think of the excess enemy troop as.. more money.
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slightly unresponsive at times, notably when your hero is taking damage and you try to make him run back to base to heal up
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i as attacking and i was killing the castle but i could not because after 3 seconds i saw an army of enemys over 80+ and the castle almost destroyed but tobad the enemys killed my army of 14 :(
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Good game but only a 4/5 cause the enemy spawns way to fast! i mean i have to wait like 15 seconds to get one of my guys and yet the other guys are making them in like 2!
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Found a glitch for lots of gold and exp: once you are about to win a battle, switch to a new tab, this will still kill the enemy castle, but the enemy will still spawn units. Once you switch back to the tab with this game, the enemy units will all die and you will win the round.
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amazing game! the only improvement i can think of is a "Hold Position" button. U got retreat and forward but if u command ur team to stand on 1, once they are attacked or enter combat they will begging to move forward without stopping. A hold button would be a nice addition to the game. Also a bug if found:
When your team is advancing and u advance to quickly imps can get by your "horde of ppl" and end up attacking ur base. Not much a problem just send ur team back but if all u got is centaurs and zombies (at the start of game) 1 imp can deal 20% dmg to ur castle b4 u can even kill it.
+ comment if u agree on a "hold position" button =D
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maximumcool has a point, all you do is wait for your troops to automaticaly generate and then mash the 'Forward' button.
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I like how the enemy can save up a volley of units inside his base and just unleash 50+ of them at once...but I cant. REALLY makes it a fair fight huh? 1/5
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Heck yeah! This is the first time I manage to take an hard badge of the day (I swore so much in Hack, Slash, Crawl and Castle Crushing: The Beard). Anyway, I found it easy as an easy badge, and long as a medium one O.o
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such an easy game. Just taunt the knight at the start with a comet, destroy him and proceed to annihilate their base.