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refreshed 20 times still didnt load then played another game and came back and still it wont load. kong you need to fix this
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nightfears, the "big spinny guy" is the fire titan, whom you unlock after beating the first trial. I beat him with the goblin, bomber, taurus warrior, fire succubus, dragon rider, and magic cannon monster cards. I also used the meteor, arrow rain, meteor cluster, pheonix, and hercule's strenght skill cards. The best strategy against the fire titan is to have all the listed cards maxed out. The first time you see him, send your hero and all long range units, leaving the melee units behind to slow the enemies down.keep activating your skill cards and directing both meteor types at the titan. When he is close enough for your units to automatically move forward to attack, send all of your units at him. If your lucky, your hero and a couple of dragon riders may be launched past him, which will help keep the lesser enemies from causing problems where the titan is. Eventually the titan will fall, and you can begin chipping away at the enemy castle. Hope this helped.
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walkthrough for cave trial 5(units)...
if u did'nt get the witch yet and wandering where can u get it, it's trevous de revirre
and if ur wandering where to get the mermaid,u can get it by using abe mukanaga...hope this helps
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captainstag him having over your defences is exactly what you want!
after hes over your troops he'll slowly move to your fort attacking every goblin and dwarf. enough time for your troops to destroy the caslte
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actually if we play on adiffrent site. we may not have the same options as this one such as locked charecters or cards or they dont have cot.to anone that plays on a diffrent site.
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My lvl 5 setup: centaurs, dwarfes, witch, lord of shadow, tauren, black knight.
Skills: Comet, rain of arrows, lighting bolt, Athena Protection, Hersules' strength.
All at lvl 5, obviously.
Group your entire army at the middle, making certain you don't provoke the supergoblin. Stay there untill your entire army is ready and gathered. Have Protection and Hersules' strength ready.
Move forward, and cast protection. Then strike the supergoblin.
Your forces will force him backwards.
When you reach the enemy castle, use Hercules' strength.
It worked for me on second try... I don't know if I killed the goblin, or just kept him contained while I destroyed the castle.
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For cave 5, don't use succubus or magic cannon. They're great, but they can send the invisible goblin flying over your defenses to 1-shot your fortress. Instead, try using mermaids, centaurs, and witches. They push him back well enough, and you don't need to worry about any cheap shots. You can use defensive spell, but he didn't get a shot in when I used this technique.
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when you get around to an update, can you add options to turn off the explosion sprites/death animations? i love it now, but i would love it even more if i could streamline it for my slow machine.... thanks
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the trick is to keep the invisible goblin on the ground. So use nothing that can throw him in the air. then the goblin cannot pass your army and you can pound away at the castle. good luck