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DUDE!? WTF DID YOU DO TO THIS GAME!?
There's a reason why games like Bowmaster Prelude are so hot, because people want to play that type of game, Epic War 1 & 2 did just that. You completely changed the game, and IMO ruined it. I'm sure it's a good game, but I want to play a game that plays like the other ones. Seriously, there is no reason to call this game "Epic War", should have simply called it Card Master Deluxe or something.
While the game isn't bad for the type of game it is, I was expecting something like the other, as a result, I wish I could give negative stars!
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pretty repetetive, but overall nicely done... what really annoyed me though was that if you finished your oponent realy quickly you got waaaaay less money and exp... havent tried it, but that would mean standing your ground for 1 hour or so would give you loads of cash...
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very good game. would be better if there was an in-game store to buy cards instead of earning them by leveling up. 4.9/5
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I'm a bit disappointed - you add this whole new set of mechanics with an Instructions section seems to pick up AFTER the actual instructions. I mean, you're not directing Michael Douglas in "The Game," you know. Get some actual instructions that explain on detail how the new game mechanics work, please.
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the yellow in the first round is diffcult.....you must change this quickly....you must improve so much stuffs in the game yet
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wow...i had like 25 goblins,10 minotaurs and 12 dwarve engineers,and my hero.it was just man slaughter not even there REVENGE wave killed me....
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It would also be better if you could improve or customize your hero. You might think of adding items for the hero, or making them upgradable. Kind of along the lines of the game series, Heroes of Might and Magic. That would be cool
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So, you're about to win; the enemy fortress is about to fall, right?... Nope... the enemy manages to send out 100 forces that they were saving, and down your hero in three seconds- doubling or tripling the time for victory. (oh, and those giant yeti-things suck)
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Less time consuming and less difficult than the rest of the epic war games. It takes a different card based approach. I am a fan of the autospawning cards, that mena you don't have to click as often. What makes it frustrating is that you have to select every goblin or every dwarf, or every zombie in order to move them. If you could select individual units or groups of units it would be better. The art work is pretty good for a free game, though I wonder if Rudy did it himself or farmed it out. The music is pretty good to for synth stuff on a free flash or shockwave game. The game play isn't as rewarding or edifying as some of the other games that Rudy has made. There is no real story. The opponent AI needs improvement, opponents sit waiting to be conquered rather than attacking your territories in a strategic manner. Great potential, but not quite there yet. 3 of 5
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goblins and minotaurs are the best starter deck.minotaurs are extremly powerful and can have up to 5.and you can have up to 15 goblins (at the very start of the game!!!!)
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You could have a combined total of 14 and not 7,7 each. This way the player can choose to use more units or skills. Good Game.
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Gah, it has the same cheap tactics as the first 2, when the enemy gets down to X amount, chuck 50x as much stuff at them.. The Pc should only be able to throw the SAME level of stuff as you up, instead of going outside the normal limits... (I have 5 zombies max and 5 centaurs max, and he throws 20 dwarves at me?!?!)
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good idea and system however it has 1 problem. The begining is way too hard. The enemy are so much stronger than you it is imposible to win your first fight.
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I, for one, enjoy the card-based mechanics but the game still suffers from the same flaws as every other Epic War game. The level at which the AI cheats is ridiculous. The massive counter-attacks make the game completely unfun. Every battle is EXACTLY the same as the one before it.
The hero units are a great addition. You need to add customization options for them like skills and equipment.