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Epic Skirmishes Badge (easy - 5 points)
You acquired this badge on Sep. 12, 2009.
Decked Out(completed)
Decked Out(completed)
Decked Out Badge (medium - 15 points)
You acquired this badge on Sep. 14, 2009.
Tag-Team Triumph(completed)
Tag-Team Triumph(completed)
Tag-Team Triumph Badge (hard - 30 points)
You acquired this badge on Sep. 16, 2009.
You Can Hide, but You Can't Run(completed)
You Can Hide, but You Can't Run(completed)
You Can Hide, but You Can't Run Badge (hard - 30 points)
You acquired this badge on Sep. 27, 2009.
:D
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This game i would give 6/10 i mean when i first started ok i killed one guy got a territory then i was going for ext territory and they had like 8 cards..
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i agree. the game was okay but the 1st 2 were waaaaaaaaaaaay better. it lost most of the Epic. if and when you make a epic war 4, get rid of the cards. i say revert back to the epic war 2 format with orcs, elves and humans. get rid of the cardsa and add repeatable missions with a gigantic crossbow at the top of our castle!
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How do i pass cave 4!!!!!!!!!!!
what cards i use??? ive got like 27/30 cards...I Just need anyone to tell me what cards to use!!!!!!!!!!!!!
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are you kidding use the mermaid succubus witch magic cannon dragon and night and the 5th is easy but the 4th is still the hardest for me
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of cos the lack of shootin.. i miss that too.. that was one of the Epic in this game.. now its a 1dimension chesstable.. sooo sooo boring omg
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first two episode were way better :S i dont like that game at all actually... lack of repeatable missions too.. boring and unfriendly HUD.. thats what i see
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the strategy to beat cave 5 is get goblins witches mermaids sucubus and dwarven engineers get all the units u can for the witch sucubus and mermaid and charge if done right the mermaids with sucubus with push the invisible goblin bACK and when u hit the castle the witches will keep him back since the mermaids and sucubuss cant hit past the castle
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FOr peopel having trouble with cave 5. DO not use cannons, use dwarven engineers. Then archer, mermaid, succubus, witch, goblin as many do. When al units full #, charge, use a little fire ball on the clod of bombs. Thunder stun the insisble if necessary. Using athena and hercules as you close in. Press charge. Walk away. You can toss little metors in or use a phoenix around the last little revenge wave but not necessary
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As for the ghost goblin, do NOT use cannons, lol. He can't jump, but cannons will toss him over your army to attack your base unhindered. Stick with casters that have push-back (witches, succubi, and mermaids) and if you must, use archers too, but other than that, trial 5 has very weak troops that die fast and are no threat.
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Meh, I prefer the minotaurs to the dragon riders in my army. Bonus against the base, high population, and all-around average to above average troop. When you do the math on their damage, you get more for your money with minotaurs, and can throw in more/better spells while you're at it. My army is usually just Mermaids, Succubi, Witches, Minotaurs, Yetis, and Black Knights. With all the pushback, I had no trouble with the trials, even Trial 5 (actually 5 was the easiest and took less time, lol).
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my fav cards are mermaid, fire succubus, frost giant, witch, dark night and dragon rider guy...
Fav special cards are Small comet, big comet, green laser, healing potion and phoenix
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the best game ever 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999/5
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FOr peopel having trouble with cave 5. DO not use cannons, use dwarven engineers. Then archer, mermaid, succubus, witch, goblin as many do. When al units full #, charge, use a little fire ball on the clod of bombs. Thunder stun the insisble if necessary. Using athena and hercules as you close in. Press charge. Walk away. You can toss little metors in or use a phoenix around the last little revenge wave but not necessary