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you ruined it, now its a gay card game that only depends on how many cards you have equiped, no tactical ability required at all
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im sick of ppl saying its unfair cuz they get that giant wave near end. Is it fair that you get spells while they dont??? i think spells make up for it in the right use so stop complaining
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The only thing hard about those "Hard" badges is that this game is hard on your patience/endurance... Seriously, this game had potential, but it looks like you didn't even tried...
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This game was so bad I decided I'd come back and comment about how bad it was again. Any game that has the AI adhere to a different (and retardedly overpowered) set of rules doesn't deserve badges, let alone to be part of a medal challenge. Learn2program.
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magic cannon is awsome!!
especially when they sound the bog horn for renforcements. all i see are bodies flying everywhere >:D
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That was... Easy. The hardest part of this game was making sure your finger doesn't slip off the x button (Couldn't you have made that an automatic function? While also adding a way to control your army without controlling your hero as well too pretty please? :) )
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Okey, I would really prefer if the enemy used the same rules. As in, not being able to summon 28 archers when their castle is at 1/4 health.
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u was so freaking scared when i saw a ball of something flying towards the my castle until i realized it was an enemy goblin that got blew up....i thought they had fireballs for a second :D phew
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its a bit wierd really because some place names are from lord of the rings such as rivendale,mordur and elzengard with their names changed slightly
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This games pretty rad, I like the strategy. Is their a card for CREATE ALL that the enemy uses when theyre about to lose?
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pretty easy game: save your hero from the beginning, send out troops, attack with hero, using healing spell, and DOMINATE!
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Wow, this game is awesome. I love how you earn different cards with the different heroes, and then can pick and choose as you go through the campaigns.
I must say though...that dinosaur-like enemy is hard to beat!
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2/5. Needs lots of work. Better scrolling, better controls over individual units, a tutorial would be nice. After a point I can leave the game and still win.
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Awsome game!
And i finally made the fifth cave of trial! :D That was a real tough one! A little hint for those, who can't or don't want to figure it out how to do it: the bigest unit is not the strongest! I suffered a lot, because I was thinking that way.
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Why must these games always cheat? Is it really that unfair to the computer that they have to spawn "100+ units in one swarm, or doubling up titans (same one spawning 2x at the same time), when the player can't?"
This x2. I've got him on the ropes, and out come 30+ minotaurs, 2 dragons and a succubus or 2. Utter BS.
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map lvl quite easy, the last - spawn 100+ impossible, and the dragon omg, what about me getting that uber card summon dragon?
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mitcher 36 you need to level up to about level 4 and you will get a new card so visit equip and place card in deck then upgrade.........
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Meh. Nice production values, but oh, so shallow. I don't feel a need to complain about the so-called "revenge" waves so much because they're unfair (though arguably they are), as that they draw out battles in a way that's needless and not terribly entertaining. The interface is somewhat lacking in information (tell me something about what I can expect from the enemy spawn!) and the units are woefully unresponsive at times. Even basic strategies (missles behind melee) are fairly hard to pull off in a timely fashion; "fortunately", basic strategies are barely necessary.
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Why must these games always cheat? Is it really that unfair to the computer that they have to spawn 100+ units in one swarm, or doubling up titans (same one spawning 2x at the same time), when the player can't?