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Carmy to use your cards you need to epuip then(theres a button at the bottom). And Dangly i hate people like you who can't beat a game or a level in it so they call it stupid.
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Great game, but the hero survive bonus should be a multiplier, because 10000 is good for the first few castles but when your in the cave of trial and getting over 1000000 a multiplier would be better.
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hey for your next installment of this u should make it multplayer, players can earn cards and customize their army that would be the best game ever!!
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to win easy take ice storm and upgrade it then attack with it at the bottom of the castle and it hurts it a good deal
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@Slayzer: 'revenge waves' are to be expected when your castle is under siege! That's not bad mechanics.
I've never lost a battle or had my hero die: just wait until your army is full, then attack.
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this revenge waves are not that big deal ... if you know theres one coming just keep your lightning and comet ready dont retreat when they are coming use spell and they are all dead in an instant
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This game is decent, but I still hate how you're attacking the castle, and then the computer suddenly spawns 60 extremely strong units in a matter of like, 2 seconds. It drags the attack out way longer than I can stand.
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for Anyone who complains about cave 5 here`s a stradegy i came up with.have the strongest titan unit....wait...that wouldn`t help....i suggest you have goblins and centaurs and mermaids (oh my!).and any other unit you like.(i think fire succubus was particcally useful.)stock up and CHARGE.......you will get rid of a pixel of his health XD
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Actually I feel the need to modify my previous comment as it was over harsh... I still think that the 'revenge waves' are somewhat hacky, but I actually prefer it over the option of having the computer have access to magic. I think the main problem regarding them is that it does provide a balance but in a manner which is highly frustrating. They drag battles out in a manner which is contrary to most gaming experiences: when you finally are managing to attack your opponent's base, you're doing so by having defeated their troops. Here, its an endless wave of monsters.. and when you fight through them and begin to attack, you get a few thousand more dropped on you. I see the reason for doing it this way, but its still not the most enjoyable mechanic you could have used.
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why do centaurs have to move forward before they can fire when they get hit? why don't your forces immediately retreat when the button is pressed? why can't the game accurately read where the mouse is on screen? why do i need to click 4-5 times occasionally to make the game understand where i want to cast heal? way too many responsiveness bugs to be decent.
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slayzer is wrong. 'revenge waves' as they put it, is awesome! it shows if you are actually good at commanding a tactical war game. the retreat/charge buttons are a sweet touch also!
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Only other suggestion would be is to make sure you have the latest flash player. Game has loaded every time for me. How do you beat cave 5. That little goblin keeps killing everything...
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Regarding 'revenge waves'. Unfair.. not really. A crutch used due to total inability to design game mechanics? Yes. Game's beautiful, well coded, but that doesn't mean its well designed.
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Try erasing your internet history cache. There may have been software updates that is conflicting with the file that is stored on your computer. Worth a try-