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FOr peopel having trouble with cave 5. DO not use cannons, use dwarven engineers. Then archer, mermaid, succubus, witch, goblin as many do. When al units full #, charge, use a little fire ball on the clod of bombs. Thunder stun the insisble if necessary. Using athena and hercules as you close in. Press charge. Walk away. You can toss little metors in or use a phoenix around the last little revenge wave but not necessary
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As for the ghost goblin, do NOT use cannons, lol. He can't jump, but cannons will toss him over your army to attack your base unhindered. Stick with casters that have push-back (witches, succubi, and mermaids) and if you must, use archers too, but other than that, trial 5 has very weak troops that die fast and are no threat.
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Meh, I prefer the minotaurs to the dragon riders in my army. Bonus against the base, high population, and all-around average to above average troop. When you do the math on their damage, you get more for your money with minotaurs, and can throw in more/better spells while you're at it. My army is usually just Mermaids, Succubi, Witches, Minotaurs, Yetis, and Black Knights. With all the pushback, I had no trouble with the trials, even Trial 5 (actually 5 was the easiest and took less time, lol).
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my fav cards are mermaid, fire succubus, frost giant, witch, dark night and dragon rider guy...
Fav special cards are Small comet, big comet, green laser, healing potion and phoenix
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the best game ever 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999/5
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FOr peopel having trouble with cave 5. DO not use cannons, use dwarven engineers. Then archer, mermaid, succubus, witch, goblin as many do. When al units full #, charge, use a little fire ball on the clod of bombs. Thunder stun the insisble if necessary. Using athena and hercules as you close in. Press charge. Walk away. You can toss little metors in or use a phoenix around the last little revenge wave but not necessary
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best group for caves 1-4 magic cannon, mermaid, succubus, centaur archer, frost giant, and witch. for spells- comet, hercule's strength, phoenix, healing wave, Athena protection. (you can choose lighting bolt or freeze trap for the last spell. this works perfectly.
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best team you can make:
Centaur archer, succubus, frost giant, taures warrior dragon rider and FIRE DEMON!!
Skills:
Comet, rain of arrows and phoenix
Ofcourse all lvl 5
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got all cards :D (exept 1)
Took me 2 days but got them all only shadow lord i don't got, last 2 cave missions 2 hard...