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Enemys base hp 100000000000000000000000000000000000 you base hp 10, your army cd 10, enemy army cd 0.00000001, your trops cap ~70, enemy ?? (infinite) how this game have over 4 * avg.?? 1/5 because i can't 0/5
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Does the hero not know the meaning of retreat? -goes back to base with low health- has like 100 minions- -fights the person that's near the base-
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in my opinion best installment in the epic war series they should make more like this one and its fun win stuff lags (unless its on an MMO then it sucks but this game is vs. AI so it's fun
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1 - Loading bar should print correct info or stay silent... 2 - Base card should be equipped by default... 3 - A in game tutorial step by step match is better than texts...
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@purplegrate Nope, I have to spam forward as well of my troops hang back by the keep. This is an old game though, so I doubt anything will ever change. Get the badge and move on to a newer game of the same style if you like it.
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The loading numbers on the loading screen are in Ternary for me. Yes it is a glitch, but I think its awesome because I can still read it.
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Pretty poor but with such great potential.
SUGGESTIONS:
Some better instructions (not even included on Kongregate page)
A smoother selection method.
An option to pick all melee/ranged etc units.
More national fighting (probably not available on a small map).
The rain of arrows should be able to shoot past the enemy's castle.
Enemies shouldn't be able to camp outside the playable screen and take pot shots. Due to a bug(?), I could still target them with a meteor strike.
Hero to be controlled directly or left out altogether.
An auto advance/retreat function (so I don't have to keep tapping X every time a new unit spawns).
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Is there an "all units except the Hero" forward/advance button? I spend most of the game tapping X and clicking my Hero back.
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The strategy for beginners, choose any hero. Don't forget to equip all cards to your unit/skill cards area. After that, go into battle (obviously). At the start, spam 'Retreat' (so your minions don't walk out) while waiting for all your minions to spawn. When enemy minions arrive let your hero kill them, but don't let him go out too far. When all of your minions have spawned, click 'Forward' and watch how hard the opponent gets demolished. After battle, upgrade your cards however you feel will improve your army well, and do the same thing over and over.
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Also, i dont know if it works every time, but its better to attack, than defend. The enemy is much weaker than when you are the one defending.
AFTER unlocking I would suggest using and upgrading lightning and canons, latewr on they are so op :P
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For beginers: If you choose Grullbork, I have some tips. First check if you equiped all possible cards. sent 1 or 2 minions to fight and wait for meteor to charge and for minions. On enemy side the minions tend to stay in groups, so using meteor is good choice, but if you hit champion they will go after you. At that moment send all minions you have. Dont send the champ. to fight, if it isnt neccesary. Instead let him stay in the back so when the lower healthed champ. encouters him, you can easily kill him. After you kill the champ. just spam the send minions and champ. to battle until you win. (Works mostly at the beggining, later you need different tactic)
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A couple things that should be added in. 1. The you have at the beginning should be assigned to the deck automatically. 2. There should be an exclamation point or something under the equip option when you gain a new card. Otherwise a new player might not be able to realize what they need to do to get started.
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I jsut started playing and am not sure how this works, but my starter had meteor and I was able to just meteor enemy champion as he charges over alone and faces my entire army alone, so I remove him from the picture easily and win the game
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I like how each restart adds on to the previous run, so you can do it easier and not just for the sake of starting over. Also it's challenging yet not infuriating. In other words, it's a fun and fair game. 5/5
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tactic that works for me:
troops: black knights, phantom armor, frost giants, centaur archers, witches and fire demon.
spells: lighting bolt, hercules strength, athena protection and healing.
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A fun tactic that got me through every single game except the last hero and CoT 2-5 (Haven't finished game or tried the other CoT's yet): A high hp melee unit of each colour and as much damage as you can muster from the rangers. Send 'em all in, make sure you have either lightning bolt or ice (fireball works as well but takes more time) use these on the first revenge wave to clear em all out then use the invincibility card and just spam the forward button if there're succubi pushing your units back...
The aim is to kill the castle, not the revenge wave. My preferred units: Dragon Rider, Black Knight and Yeti/Fire Titan matched with Succubi, Mermaids and Centaurs. I'll probably switch centaurs for witches when I get them, but I still haven't found them -_-