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You get a new card every 4 or so levels. The instructions ingame are wrong. Its NOT every level you gain. Or else Id have like 30 cards by now.. but I only have like 9
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revenge waves aren't a problem to me, whenever i start to damage the enemy castle, i click on the phoenix spell since it takes time to get there and then wipes out the revenge waves. also use the hercules spell, athena spell, the zues spell, and the healing spell if necessary
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Am I misreading something, or aren't we supposed to get new cards when our hero levels up? He's at level two, but has the same three cards, and I can't find a way to claim a new one.
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Autofighting is only a cheap way to defend your castle.. Indeed it is quite fast and efficient if you manage to successfully defend your castle.. But the odds of you doing so is based on random chance and thus, I strongly discourage you from doing so
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edit: I was playing the newgrounds vers when I posted the goblins comment... It seems to be underpowered on Kongregate :s
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If anyone is having trouble it is most likely due to the revenge waves. The key is to remember that 3 of those waves will be sent as the enemy castle's HP drops. Get their castle down to about 1/3 and then retreat. Take care of the entire revenge wave before you start damaging the castle again. You run into trouble when you do a lot of damage to the castle and get 2 or 3 waves sent. Then you are facing 150+ units.
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lol for me.. Goblins are the freaking best. I upgraded em to max and they are the fighting force of the whoel army... They can kill the enemy's hero is under 2 seconds cause of the extremely fast attacks.
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@Ironstag: I see.. But what is the standard deviation of the different heroes from the mean mana and castle hp? If the standard deviation of each of the respective heroes stats are minute to be counted as negligible, then would there be even a noticeable difference at all?
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Wow, this game gets unfair QUICK. One round things are somewhat of a challenge, next the enemy can send out billions of troops at will. Very unbalanced.
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The weapons the Hero's wield is also always the same.. They should vary the weapon between swords, maces, axes, spears, pole arms etc
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tornado,you aint exactly correct about that,each hero has different mana,castle hp and they have a diff rate of earning cards
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Like TechHead said, all the heroes look the same and attack the same way.. What is the point of having so many heroes if all of them are exactly identical to one another?
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those of u that are confused this mgiht help...when u beat the game there will be another option on the main menu of ew3 to start a new campaign with the cards u had the first campain
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Well, rudy you have outdone yourself here. Bringing us closer to the action is a nice touch and I liked all the unlockables and upgrades. Definitely a lot of fun, if a bit grindy. There's something wrong when you cast spells...I have to keep clicking, it doesnt execute on the first click for some reason. That was the only thing that bothered me about the game. Great job.
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'Fight Auto' needs to be fixed. I'm on my 4th hero and can start a battle, wait 20 seconds, hit x and win. But when my castle is attacked half the time I lose when I auto fight.
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Counters are easy just use hero, black knight or tauros and heal with the spell and the counter-wave will die. Destroying the castle also kills all the enemies.
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The game is fun, but the controls are clunky. At times it is difficult to get the cursor to land where I want it to, it jumps around and behaves erratically. Other than that, great game.
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Hero needs to be stronger, way unbalanced.
I beat Trial 5 with these cards:
Goblin Soldier Lv5
Mermaid Lv5
Dwarf Engineer Lv5
Phantom Armor Lv5
Fie Succubus Lv5
Centaur Archers Lv5
Comet Shot Lv5
Freeze Trap Lv5
To beat it I kept all my units back until all of them spawned (should be around 90) then pressed forward and just kept clicking forward and once my units got to the castle and the enemy spawns waves of goblins I used Comet Shoot and Freeze trap. Using this strategy I beat it the first time.
Game was good, but I think different leaders should 1. Have something different about their attack or special. 2. Heroes should look different. 3. Each Hero should have different scenarios. Game was pretty repetitive.
Besides that good game I give it a 4/5. I would rate it a 4 1/2 if I could, but the creator has a little more to work on for that 5. Close though. =)
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its not hard to defend against the counter attack. you have tons of defense. you have all sorts of spells you can cast plus hopefully a lot of units. don't attack the castle until you have all of your units and all of your skills are ready to go.
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for those who don't know how to spawn units, before entering a battle click the equip button then bring the cards to the 6 box on the top then after winning a battle click upgrade. gains other cards by wining battles
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On the revenge waves; You seriously need to tone down the amount and power of the mobs, or atleast make the Hero achieve that kind of revenge. The game is flawed on that aspect alone. Secondly more castle defense is needed. Your not making it challenging if you throw about 50 of one mob and give 0 defense to the player castle. It isnt challenging its more survival than skill. Major fixing on this one.
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how do you play... all i can do is tell my hero where to go and cant produce any other units. my hero isnt enough to win a battle. how do i get more units?
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chessmaker, there's a walkthru button in game. .. and yoy, there's multiple characters to play thru the campaign which does get kinda tedious but it's alright, plus there's the cave of trials and unlocking all cards :D
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i usually try right clicking on it and see if there is a "Play" that you can click and it sometimes works.....(Sometimes games glich if you hit forward like feuduaism.. jumps you to max lvl. on it!!!)
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AI is horrible. my fire demon is being attacked by 1 guy on the left side and theres like 80 on his left side so he goes for the guy on the left.....