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game needs a hard mode - it is to easy after just one campaign - maybe increase the amount of mana a card requires as it levels up. otherwise, on the second campaign i can just use level 5 stuff right away
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I don't understand the logic in how you can start doing damage to the enemy castle and they can instantly throw 100 enemies at you. I think that's just short-sighted design. The other 2 versions did the same thing, IIRC.
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I dropped my rating to 3. I won a campaign and it is not there. For, the next campaign, the AI was way over balanced. If you are going to send a huge hoard at me, shouldn't I be able to keep up? Way too lopsided.
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wow theres so many of those purple dudes with giant swords it just looks like a big purple blur...if thats not a bug then this game is retarded cause that horn sounded and demolished my max amount of forces at his castle and they are still coming from his and they are at my castle...thought it was fun till then...thats just stupidly impossible if its legit
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wtf how do you lose a battle and able to spawn a witch the enamy is like a super person getting the entire pple at start of game
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its annoying how i literally follow youtube videos step by step and I still can't beat trial 5. F*CK this!
still an awesome game though.
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You know the spell card Hercules Strength? Do you put it over your friendly units or over the enemies to get 2x damage.
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the main problem with these games is that when you push a large offensive, you are met with a force that is massive compared to yours and are pushed back and all of a sudden there is a force attacking your base which is undefendable :(
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Guys, honestly, stop saying things are impossible and actually try them. If you really need help, look back. We have about 1100 pages of comments, there are plenty of tips.
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omg how rediculous is the cave of triels. the game itself is easy. but the cave of triels is a huge leap. bit annoying cuz i want titans lol