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What bothers me, is why are long and bloody battles awarded (in terms of XP and money) more than swoft and decisive victories?
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so the goblin soldier doing 999 999 is not a bug but he is kind of buggy. I managed to beat the cave of trial 5, without him attacking me. I don't know why. I just play the same way twice. The first time the goblin decides to attack and destroys my castle, the second time he does nothing...
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the best thing in the game is the super strong titans available after beating a cave of trail challenge, but only after you complete your first hero.
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invincible goblin soldier that doing 999 999 damage is not Bug
trip is [you must destroy they castle before "it" reach to your castle]
Athena spell and range unit will help
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I don't get it? First round you can only afford a basic unit but go up against an enemy with huge and powerful units who totally kicks your ass and there's nothing you can do about it. Have I got that right? I'll never know, because I won't be back to read answers. What a waste of time
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in the fifth cave of trials, the boss is a super goblin that will instantly kill anything and that can't be hurt. to beat it, use ranged troops like centaur, mermaid, witch, and succubus with black knights/dragon riders/frost giants to keep the super goblin flinching and to make sure it doesn't come close enough to kill your troops while you destroy their base
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i always start a the orange guy, so its easier to beat revenge waves, because when they send a revenge wave, i retreat, build up my goblins and centaurs, (and use comets), i destroy revenge waves easy
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STUPID!!!! I can't upgrade my hero, I can't up grade my castle. in the middle to destroying a castle, my enemy is able to suddenly great 20 units that are able to wipe out everyone of my soldiers and my hero like nothing? Learn how to calibrate a game please.