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cave of trials have tough titans units.their titans are not normal ones, but defensive ones with a lot more health than normal 1s.my blue n earth dragon died from their blue dragon.lame.but fun !!p.s:so "much" pages of comments.
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i just got r4ped by centaur/flying dwarf combo.
sweet game, I think the delay for the 2x damage should be less, isn't really worth it to wait that long.
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That same problem that occurred last game is present here,as well..my units cannot damage or get to the ones behind the castle making it rather annoying to play. Along with the lag that happens and the lengthy gameplay without the arrows I had in the other two versions are making this one hard for me to like.
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select a new hero to unlock new creatures? not a chance hahaha, i love how these games are all deceptively long and boring.
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an easy way to get the hero bonus is to just make him stay back while your other units attck the castle (easy for the first 5 battles)
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Hmm, that dragon monster thing in the last castle is pretty tough. It almost made it a third of the way across the level before I killed it.
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To beat Cave of Trial 5: Equip Units: Mermaid, Witch, Black Knight, Frost Giant, Phantom Armor, and Magic Cannon. Equip Spells: Athena Protection (Key Card, get by using Grullborg Grimtooth) freeze trap, healing wave, comet shoot, Hercule's strength, & lightning bolt. Strategy: Use comet shoot to bring they enemy Hero out to you to kill him: DO NOT hit the tiny transparent goblin. Keep all of your units back behind the halfway mark. Once Athena Protection is about 3/4ths of the way charged, send out all units. once they are 3/4ths of the way across the map, use Athena Protection & Hercule's strength. This allows you to prevent the High damage the transparent goblin deals & deal as much damage to the enemy castle as possible. Once the counter-waves start coming, use all available attack spells to keep their bombers away from your units. Reward: Berserk card/Zues Wrath - Critical 100%
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the only thing I think this needs is something to control the speed of the game. This would allow for some players to be more active in the battles. There, in my opinion, aren't enough features inside the battle system to warrant not having a speed control. Just a tip! Good game though! Thanks for the contribution.
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I would suggest a forward button that sends all of your forces *except* for your hero at the enemy. So you don't have to constantly tell your hero manually to stay at base while you reinforce your rush.
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in the next game, give the ability to lock position. I don't want my people automatically running forward when I tell them to go somewhere
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To beat Cave of Trials 5, get all ranged stuff and don't use any explosion things. Keep spam attacking the invisible goblin because it pushes the goblin back. Explosion things such as the magic cannon will make the goblin fly all the way to your base.