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About titans...
A fully upgraded titan takes a while to come out but definitely can change the tide of battle. Cave four is great for titans. You just attack until the revenge waves begin. Once they start, use some magic to buy time. Once a fully upgraded titan is on the field, the battle is over. A lvl 5 titan will run through anything and destory everything. Plus, if you use the healing spell, it will last the entirety of the battle. I don't suggest a titan (element is irrelvant unless you have the dark one, which is superior) for anything but the 3rd and 4th caves.
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how beat cave 5 i still dun get it i saw the invisible goblin and when it reaches the castle then kaboom castle gone =(
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7th, you first max out all units need in battle and then u load them, and dedicate all attacks to him, get 1/3 or 1/2 of your units to be ranged units, use meelee to keep him back, and the ranged do the rest, let your hero die in cave of trials (not to soon though)!
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Near the end of a battle, the game runs very slowly... I suggest a fix like MudNBlood2 provided : remove the blood and guts at a quicker rate or give option to clear all that stuff with click of a mouse.
The game bogs down as more and more information is presented on the screen.
It's making my battles last much longer than necessary, and is quite annoying.
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i need help im playin my last castle with my first hero but i cant finish it they just keep on coming at me like crazy plus they got this hudge bird thing i killed it once and then a hudge foorce come at me when itry to distroy their castle wat do i do?
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Yo, well I'm in the process of beating the campaign twice. I believe that palmy is correct. But succubus, mermaid, and witches defineatly are essential. Then you need something to slow the enemy down which I think should either be goblins or taurens/tauros w/e. So yea try that out it might work. Btw, magical cannon useful or unuseful? any ideas on that?
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I personally don't like it as much, the campaign seems nice, but my enemies frequently just sit there. I like how in the first two I had to build units, and I like the cards this one presents, but the upgrades should behave like the first or second one.
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Congratulations! You just won the You Can Hide, but You Can't Run Badge and 30 points!
You Can Hide, but You Can't Run(completed)
You Can Hide, but You Can't Run(completed)
5 caves completed – SPECIAL BONUS: Earning this badge will automatically enter your Kongregate account into a drawing in which 10 Epic War posters will be given away and mailed!
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About your tactics for Cave 5 Frost Guard...
I agree with a lot of what you said. However, when I beat that stupid goblin, I did not have the luxury of Athena Protection. Also I do not agree with the use of the tank or the fire succubus. Both have a high chance of flinging the goblin randomly BEHIND your troops. Of course if this happens, your castle is pretty much gone automatically. Instead I would suggest fighters like the Black Knight and Taurus, both who when they connect a hit fling the enemy backwards. Combined with the remaining shooters, the little goblin will not even be able to move! Heck, it reality, the mermaid does 90% of the work...
And to everyone who is struggling to beat the 5th cave, pay attention to what FrostGuard said. Concentrating your spells can be really effective and help you crush that castle!
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This game rocks i almost complete the game with all the heroes i just need to collect 1 more spell card.The graphics are so life-like.