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Agean try the caves ^^ only first time its easy :D got a bug or smg... 70,000 lightning bolt dmg ... oneshot endboss :D
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firearse: i think is the black giant, u receive his cart in Trial 5... but the titans is really weak in this version, they take a lot of time to create, and is not that strong, they die easy
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okay i have 100% practically need to upgrade a few cards to five but besides that AND cave level 5 i beat it with all heros. BUT CAVE LEVEL 5 is IMPOSSIBLE!
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At first I was on the fence with this one, mainly because it's so different from the first two, but now I think it's great!
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Hercule's Strength affects all your units and your spells no matter where you click on the field. There's a short delay between casting and the effect starting, though.
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dont have mana for this spell^^ try cave 5 -.-
at the end. castle enemy ~ 50% Boss down
Ally units 0
Enemy units : 528
--- crash on browser -.- this was one single wave..the counter wave
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Could someone explains "hercule's strength"...
How does it work? where should I click? on my troops? on the contrary?
Thank you!
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tips for cave 5 - DON'T USE A CANNON, it will blast the goblin over to your base. Use some powerful melee troops to destoy their castle while your mermaids and other ranged units knock back the invisible goblin and kill the other enemies. 2x damage spell helps a lot. For the sake of everyone, keep this comment bumped.
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Wish it'd scale up the monster stats instead of just sending more of them. It'd be less painful on processors and it'd be about the same difficulty.
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AAARRGGGG... Cave Level 5... there's like an invisible goblin you gotta use teh nullify power otherwise he kills whole groups in a single blow, and will destory your castle in an instant....
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Nice game. Although, I do think it's a little cheap for the enemy to have a counterattack when we don't. Also, grinding through this to get all of the cards was pretty boring after awhile with no story/background to liven it up.
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What I have always wanted in these games was a fast forward button, and a way to tell your units to STOP MOVING. Maybe I do not want my ranged units slowly exposing themselves because they cannot be bothered to sit still.
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to avoid getting hero killed - step 1. send your army and hero 2. if hero low on life send him like 5 metres behind the battle 3. when he is healt ATTACK!!
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Great game 5/5! Although its really easy as long you play aggrassiv enough... Just don't let your hero die.
Like FireFytingNut i would be pleased if there would be a "Forward All With Hero" and a "Forward All Except Hero" button. because that's almost i do to win ^^.
Cave 5: Use every range unit you have so the imbaimb cant touch you!
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Great game!!
Thank you for adding the new buttons! That has saved my fingers from cramping from hitting the hot keys constantly! LOL
I don't know if this is a useful idea to anyone else, but it would be nice to have a "Forward All With Hero" along with a "Forward All Except Hero".
I tend to leave my hero back at my castle until I've got the enemy castle down to 1/2 health and THEN I advance the hero. Especially when I've almost finished a map. I could care less about the rest of the troops.
Right now, I fight with advancing all troops but once the hero gets halfway across, I hurry, scroll back to my castle and force JUST the hero to go back.
It certainly won't kill me to have to back my hero up. It's just some laziness. LOL It would just be helpful.
I gave ya 5/5 last week when I started playing. Thanks for putting this game together!