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Because this game is so buggy, the invincible and incredibly unfun Super Goblin in Cave 5 ALWAYS bounces behind your group after an explosion, and insta-kills your castle. And that's fun, right? Yeah.
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@wizzid Try knockback units, like the Witch, Centaur, Dwarves, and cannon fodders, like Zombies and Goblins. Just keep going, wait for max population, and CHARGE! Took me 15 tries, but I did it in my other acc. Up yer damage with spell, Meteor and lightining to stop the lil' bugger. Focus on the castle.
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Still havent fixed the cave of trial 5. A goblin that can 1 hit a fully upgraded Lord of Shadows and your castle all in one hit..oh yeah, it is also immune to damage. HOW do you beat that?
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the best tactic to smash down enemy knight is that you pick the red dude so you start with comet then gather a big army at your castle then use meteor on the enemy knight he will charge when he is nearly at your base press forward and the enemy knight will die in seconds
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everyone saying this is a crappy game,it sucks,blah blah blah,is just probably people who dont know how to play/aren't good at it =). anyway,5/5,its easy,fun,but also challenging at times
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The "strategy" comes in two ways. #1 When do you send all your troops. #2 When do you use your spells. If you can't understand that perhaps you should try something simpler like pong.
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And for those that are worried about thier hero, ... dont. He will respawn too and they can do a ton of damage. Especially in the later battles you will have your hero respawn at least twice. Since I have never lost a single attack or defense I must be doing somethng right.
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Anyone that thinks this game is hard needs to go back to play Super Mario Brothers. The "hard" aspect of the badges is that they are time consuming and nothing more. As long as you upgrade your skills as well as your troops and put the right troops in you should never lose a battle. 3 words is all you need to know to win. "Zerg, Zerg, Zerg" and use your skills at the right time.
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This is a good strategy game with a focus on simple battlefield tactics and a nice fantasy setting. The player can form an army out of a selection of units and face opponents with armies of their own, with the goal of destroying the enemy castle while defending your own. Since each unit type has a max population and spawn time, the player must choose the proper time to attack or go on the defense and wait for his army to replenish. The enemy has some tricks up his sleeve, with massive waves of reserve troops attacking you when you come near to tearing down the target castle. However, the player can use a series of spells, either to damage the enemy army or aid his own. Both units and spells can be upgraded several times to increase their effectiveness and help the player as the opponents become stronger.
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This is a good strategy game with a focus on simple battlefield tactics and a nice fantasy setting. The player can form an army out of a selection of units and face opponents with armies of their own, with the goal of destroying the enemy castle while defending your own. Since each unit type has a max population and spawn time, the player must choose the proper time to attack or go on the defense and wait for his army to replenish. The enemy has some tricks up his sleeve, with massive waves of reserve troops attacking you when you come near to tearing down the target castle. However, the player can use a series of spells, either to damage the enemy army or aid his own. Both units and spells can be upgraded several times to increase their effectiveness and help the player as the opponents become stronger.
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And also a "charge all but hero" button
When my hero gets almost dead it's annoying to manually send him back each time I charge...
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This is a good strategy game with a focus on simple battlefield tactics and a nice fantasy setting.
The player can form an army out of a selection of units and face opponents with armies of their own, with the goal of destroying the enemy castle while defending your own. Since each unit type has a max population and spawn time, the player must choose the proper time to attack or go on the defense and wait for his army to replenish.
The enemy has some tricks up his sleeve, with massive waves of reserve troops attacking you when you come near to tearing down the target castle. However, the player can use a series of spells, either to damage the enemy army or aid his own.
Both units and spells can be upgraded several times to increase their effectiveness and help the player as the opponents become stronger.
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Fun game, 4/5
I'd givey ou 5/5 if you had a way to auto-charge... having to repeatedly click charge for each new unit or wave that spawns sucks...
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Christ...the computer has an "instant win" button. I'm a max population, and have fought the computer all the way to its fortress, when it suddenly spawns it's full population all at once, as well as simultaneously fires two green snot comets from the sky. Everything I had was wiped out in less than ten seconds. And this was a defensive mission.
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pat: yes it is.
naively assuming he made this game properly, I lost my first turn and had to sit through a boring ass defend mission.
this developer has immense talent and almost no intelligence.
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hey he made it it so it would be a challenge u dont want it all to be easy i admit the first 2 were better but this is still a kick but game its epic
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Meh i've been trying to get the acves achievement but i just can't...Just like the other 2 games, as soon as you start winning, the enemy sends in tripple the ammount of the units that you have and completely trash you, making the time u just spend building up your units pointless.I liked epic war 2 a lot more than this 1, i don't like how you use cards or how you have no turret on ur castle on this either...3/5 just because i'm a fan of the series
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Pat, it's not about the hassle, it's about the irritation. Epic War has always been a flawed idea, and each game gets worse, with new things that the developer overlooks and new ways to annoy us.
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3/5 i hate getting close to a win then suddenly 50 all in one group WTF and how do they spawn there people so fast i spawn one at a time they do like 10 no JOKE
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I find it frustrating that I can pull my hero out of battle and try and put him behind my defensive line and when the enemy gets 50 feet from him he charges into battle. Interesting changes from the first two but too frustrating for me at the moment. Got the easy badge and I won't be back for the others until I have nothing better to do.
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I hate how you have to continuously click Charge...Rather freaking annoying. It's one of the most important things in battle (getting food/rations/reinforcements to the front line) and yet you have to say charge for every few units spawned.
All in all, it was VERY repetitive. Only the last castle ever touched mine, and that's after pheonixin the rush wave.