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so.. no one sees that the sylphs are throwing hadoukens? just look, they have the perfect form and everything. look at Street Fighter its probably the same animation for the hadouken.
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All Spells last twelve seconds. When it gets down to 5 seconds left of your current spell, cast your second one. By the time the 2nd spell starts, your first spell will have been used up and your second one will start. Add up if you think this is usefull information.
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i have just won the goblin madness on epic and it took me more than an hour to destroy these little rats! but i got over 2.6kk of gold *-*
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there needs to be a 2 more boxes for controllnig your units, March (just the selected units) with ignoring units AND Retreat (just selectede units) ignore units.. or something like that, cause it is really annoying in challenge 1 when you can get a titan (the dragon in my case) to the enemy castle or shadow goblin when you have all these goblins ni the way and you all your units need anger management (or have ADHD) and have to stop too kill the freakin goblins...
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Heres a message for all the people that don't know how to unlock the green section in the upgrade menu " TURN AT LEAST 1 HERO TO LEVEL 3 !!!!!!!!!!!!!!!!!!!!"
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Why is it not saving?!?!? What the FRICK i got all 4 damn titans, saved and clicked x after waiting about 10 seconds... i get on later and im on lv 3! wtfwtfwtf
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If I had never played an epic war game, it would be one of the best games. The problem is I have played the other epic war games. I can hardly tell the difference between this and the third.
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How to beat Stage 16 on Epic difficulty (The Final Battle): 1. Set all of your army to melee attackers (Fully upgraded), especially the Were-tigers. Put Kara the Slayer, Viegraf the Red, and any other hero as your heroes, also fully upgraded. The only spells you will need are Invulnerability and Stop. 2. During the battle hit the Assault button immediately to have your army rush the castle, and once the Boss comes out use Invulnerability first (since it is cheaper to cast). Once Invulnerability runs out wait for mana to build up and cast Stop asap. Keep casting Stop for the rest of the battle and epic battle 16 is yours. :) I hope this helps for anyone having trouble.
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I agree with some previous comments. I think there should be a speed up option, and I want to throw in something extra. When facing a boss/titan, there should be a Boss bar over the Map, you know, for it's health.
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Also I second phabyos' comment about the titans being meh. Heck, in Epic, Tyrant Baal gets healed by them, so they're pretty worthless. Much more cost effective to go with the medium units.
The only one you'll ever need is the Sky Dragon to kill black imps on XIII. Meteor blast works too, but there are so many of them in Epic that you need the dragon to wipe em out before they pwn you.
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LEVEL 9 EPIC HELP
Problem: Blue Archers
Level 9 epic was the last one I did. What i did...have fully upgraded army (everything you are using) and have the skills shield. Have 400 mana using the mana altar before entering battle. Wait at your castle until you have 400 mana. Then, send your army forward all at once and when you get close to the archers, turn on shield giving you 20 secs unvulnarability. This will cost you 80 mana, and you should be able to keep using it until their castle is destroyed. Easy win. Good luck! Hope this helped.
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Fun game but troops need to have some sort of priority, can't tell you how annoying it is to have my dragon turn around to kill one goblin when an entire horde is rushing at him. Give a plus if you agree.
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i love how my titans dont even assault... they just attack people behind them and take ages to actually get to the castle if they even do...
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WOW FAIL i was so happy i finally got the arrow tower i look to see how much mana it costs. 210...current max mana 200...i cried alittle inside
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Bar 1 - Commands ALL units ON FIELD: This bar only needs assault and fall back. (Perhaps just an arrow, words are unecessary as there are obviously only 2 directions to go.)
Bar 2 - Commands SELECTED GROUP of units. This would be useful if I wanted some ranged units to stand their ground and others to advance.
Bar 3 - Commands units YET TO BE SPAWNED. That way if I want to send them in waves I can send a wave then the ones who spawn can be set for a second wave. Sending a single unit at a time is worthless and a terrible strategy.
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I actually rated this game a 2/5 and I liked the other games in the series. I think it is too ard to earn money as compared to the other ones and the fact that there is so much to level up. Also it takes a ridiculous amount of time to level up so many units and more than half up them don't even become worth owning until level 3 or higher. I like how many more units their are but I have no idea how to use them. I also don't like how, it seems there is no powerup to make units spawn faster because leveling up doesn't do that; I wish it did. I also agree with many of these comments that there needs to be a STAND GROUND button so that my unit won't move past where I tell them. I don't like how if I push assault every unit that spawns also is automatically on assault. What I would suggest is have two or perhaps even three seperate commands for the units that are out there. That suggestion will be in my next post.
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problem, when i click my men to move ahead to attack the castle they continue to attack the big fire boss on hard mode who resist damadge. no way to get past him.