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Quick tip when arranging your heroes you should arrange them so that ranging units go under a melee warior and vice versa because that way the your units will keep coming.
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I have a nice idea, but I highly doubt it will even be considered. After each upgrade of Units and Heroes, their appearance should change slightly, Goblins got a little more beefy, then maybe a little slower. For Mad Bulls maybe their weapon could change slightly, from a wooden hammer to an iron hammer, and so on. Who thinks this would be a nice little addition to this already great game?
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beast game but i hate how the swordsman doesnt retreat as soon i tell it when i say retreat i mean retreat come on not after its 30 second sword swipe!
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ruler of the universe: the big cannons are way ahead of their timeline!!! I mean really!? viegraff: but they're MAGIC! ruler of the universe: *facepalm* :C
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this game too easy for you? try beating the game while going foward to level and not going back to grind at all
:3, survival?
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the hero Viegraf The Red has an annoying 10 second sword swinging animation and fights like his arm is dislodged from its socket
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Me-Fall back
Hero-After Ive finished this attack sequence
*Hero dies due to not falling back*
Me-AAAAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHH
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It's really annoying that they turn around when there's an enemy behind them, i just want them tp go where i tell them to and THEN attack....
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this game requires you to grind a bit, this isnt a little kids game where you just casually dance through the levels,
otherwise the complain in the comments will be "This game is too short, Should be harder"
right?
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i think that the battles should be shorter because it took me atleast 3 hours just to get the other castle to half health
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hmph! this game doesn't even follow it's own rules! I mean like 50 mad bulls come running at me, and it's not a revenge wave! o_o
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everyone ranged units have to move forwards because if enemy reinforcing ranged units are attacking you while you are destroying the castle your units cant hit them so they move forwards so that you have a clear shot at them so in fairness your ranged units move forward
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I would love if each Unit/Hero got a slight change at the end of their upgrades; also I would love for the units to have a better automatic AI, like ranged units don't keep going forward, and the heros stop attacking so you can retreat
ex: Succubus's attacks knock the opponent back some more or last longer; they also stop moving foward naturally if they are within range