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Me: I shall storm the castle on level 3 with my Goblins.
Game: Really? Well thats too bad because your enemy has two ghost sword warriors that kill all your goblins instantly
Least they got rid of the "enemy sends 5 million units if the castles health drops below 50% anymore.
Didn't they?
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yay i beat stage 12 ^.^ unlocked epic mode, i bet i can at least beat level 1.... hehe this is easy level 2 here i.... wait.... wtf is that?
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The problem is that the game isn't really so much strategy as it is mushing your units against the enemies. For all intents and purposes it might as well just have the entire thing run by the a.i. Also, the level difficulty spikes up rather oddly. The first five or so rounds were relatively easy, taking several minutes to complete. Then Ape Mountain has like a million gorillas and yetis guarding it's base. I haven't lost yet, but hte battle's been running on assault for like an hour now and their health is slowly being wittled away. There's a difference between "difficulty" and "delaying the inevitable to an obnoxious degree".
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So on hard, am I supposed to get assaulted by a pack of over 40 mad bulls all at once? Kind've gets rid of the strategy aspect and makes you hope that you have mana/strong units to kill them...
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Why the heck do we have to tell the new heroes to do something after the other ones just died? Like My whole army is in assault and my heroes are sitting by the castle just waiting.
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First hero's sword slash is the reason he gets killed more than any of the other heroes. EVEN the wizard doesn't die that much.
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Me: omg finally I lost I've been fighting these guys for over an hour, i bet ill get like 50,000 for this! (5 seconds later) GRRRRAAAAAA ONLY 5000
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8sighs* My big issue with this game, is it seems, well...automatic. Strategy isn't really a big deal for me, 90% of the time I can handle things by just waiting and assaulting. It requires a lot of replaying of older levels, too. If your stats are good...you just click assault and go get a beer. NOT a really fun game. But, it's a good timewaster.
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The problem with this series is that it's tactical banality overshadows any strategic depth. While the variety of heroes and armies is interesting, choices on that level are ancillary to the bulk of the game. 95% of the game is the battles, and you can win any battle by pressing assault once. They're just boring.
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Didn't you make this game already? I expected more changes between this and EW3 especially in a game that has promise to better than it is.
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@highwind You don't. Try casting that invulnerablility spell and keep clicking assault so they move PAST the black goblin and kill the castle directly instead.
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infact redfo i see what you mean, easily beatable, used shield and use melee units with high hp and use range units with high attack to beat them
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Never mind, it was a bit out of the way to find it. Please make the mute button more obvious next time instead of making the whole options menu an icon.
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instead of the BGM I decided to play Nyan Cat and Keyboard Cat MUCH more fun to kill people with Nyan Cat and Keyboard Cat :)
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Why is it that all the games that have hard badges as the double points are games that I've never played but when theres games that I have beaten completely, the double points badge is always an easy or medium badge
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IT really really needs a menu button... or a map button or something to get back without losing or doing a mission you dont mean to be doing, but it won't even be considered because this will be gone in five comments
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Y'know, after playing up to Level 6 this isn't quite so bad. the issues still stand but it is more fun. (although that HUGE overflow of Mad Bulls and heroes on levels 2+3 (respectively) is friggin RIDICULOUS)