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Specifically, I need a hero who will listen to orders, rather than ignoring a positioning command because it's inconvenient at the moment. I need cursors and labels that don't obscure useful information, or interfere with the flow of my interaction. I need explanations of the upgrade trees, so I can plan for the future. I need a spell that will fire when I click on the target, rather than taking one off-field click to enable, and then up to three clicks to fire.
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Angel: Real pain in the butt level, again key here is to not try to kill the angel, but to destroy the castle. Lord of Fire works good, again use shield to protect yourself when he does his ninja slashes across the screen. Try and force your unit all the way to the castle, I have had the best luck with the Lord of Fire because he moves in the direction he attacks. Just keep trying to force it close to the castle eventually the castle will be the target and he'll attack it ticking off damage. You most likely won't have enough MP to keep shield's going, so you will probably have to do this 2 or 3 more times to destroy the castle.
There's my strategy for how to beat all the bonus levels.
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Baal: Get really close with the "Lord of Fire" titan, cast shield to avoid damage while you get there, once close to him he'll do the spin attack back and forth and the sword can't hit you that close. You might die eventually due to the other units, but if you do, wait for respawn, then repeat. He's got a TON of hitpoints. This is one of those levels that makes this game excel at not needing to be played, I walked away for 30 minutes and all was good.
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Black Goblin level, send everything you have ASAP just rush the castle, keep an eye out when the black goblin finally comes out, when he does cast shield on your guys, he'll attack them (without damage), and then run right by and stay half a screen away from the castle, keep sending cannon fodder at him (those that didn't get shielded) castle goes down, you win.
Big Bang: Do you really need strategy for this level? Fine. Send everything you have at the big bomb, use berserk to make it go really fast, if you care about your units staying alive cast shield right before you destroy it, either way doesn't matter your guys will respawn.
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Through my brief time playing this game, it seems as though EW4 has lost some of the magic of EW3. Instead of fun, spam happy games of war, and simple upgrade system, and overall fun, finished appearance, EW4 seems slow, and monotonous. Instead of spamming, it's boring, boring grinding. It takes ages to grind down the castle, the upgrading and map aren't nearly as interesting or easy to understand as before, and it seems most strategy has been reduced to setting everyone to "assault". Overall, this appears like a game that the developers planned, but never played themselves to see the flaw in such a slow monotonous game. 2/5
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How to make easy money.
Select Dragon's Lair (#10) - march your level 4 goblins) and retreat everyone else (whoever you have). Go to sleep. Wake up, take a shower, drink a coffee, maybe go for a short run (you should not be in front of your computer all the time) and finish the map (easy to do with the gnome throwing the spikes, just get it outside of the dragon's breath area, you don't need anyone else) and see the riches. Suddenly, all these advance units seem quite affordable...
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for those stuck at the dragons lair its time consuming but if u have the dwarf hero popo have ur other heros stand back so u can keep making troops and have them slow the dragon down while popo hits him with his long range attack it takes a while but it works just be carful not to let him die or it takes even longer to make it quicker have a few other ranged units melee units cant hit it but do make it stop 2 attack
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O_O I randomly wanted to play some of the Epic War series today, and When I typed in Epic... Epic War 4 popped up! And... Needless to say I am Quite happy with it, And VERY glad I found it so quickly after it's release!
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FlareAndrew: An easier way to be the "Dragon's Lair" level is to simply use Popo the Dwarf, your other ones don't really matter, berzerk helps speed things along.
Popo simply fires his spike cannon, it explodes, well out of range of the dragon's breath, if he wanders too close, retreat him a bit and continue. Best of all the range tends to explode such that multiple, if not all, the spikes hit the dragon. Just send your cannon fodder to keep it busy.. and still.
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This game truly stands up to its name. We demanded more and Rudy studios Delivered! This game is there best up to date!
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Ok this is how it goes. Rudy Sudarto we thank you for your epic war series. It's been great. BUT i think you should stop making these games because it is clear you are running out of ideas. If you are smart you will stop making these games and focus on another that will blow our minds. With making this Epic War 4 just a tad bit different from Epic war 3 we are pretty much repeating the exact same thing. I know I'm going to get a lot of Down Rates because of this message but I don't care I'm trying to help Rudy figure out what to do. Rudy you should just stop Epic War and don't ruin the Amazing saga you have created. Start to rate down you guys.....
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Ok i surrender to a castle since it was taking 20+ minutes to barely injure it and i come back with a new unit and the enemies from before are still there? they were beating on my castle at the beginning of the game!
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How to beat Level 10: Dragon's Lair
1. Equip your 3 heros
2. Equip Goblins, Phantom Ghosts, Pixies, Succubus', Epic Tank, And Mighty Gaurdians (oh and Invincibility)
3. Start the round.
4. As soon as hero's spawn click Assault
5. When dragon spawns use invincibility, When its nearing out use it again
Congratulations you have finally beat a really hard level for early in the game.
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i appreciate the epic war 4 but it needs to change
a bit more as you see the speed and hot key button
problem [for some or more people] it would also be
a lot more new if you would make evrything new
it would be difficult [well dont take it siriously its just my opinion]
better if you just fix the problems
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We came to the solution for "bad-ass" black goblins. They have got absolute resist ot all elemental types of damage. Only NON-ELEMENTAL attacks can hurt them. For example Sky Dragon's breath or Meteor. Make this comment live!
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I've always loved this series and always will. I didnt know there was a fourth one coming out anytime soon so it was a nice surprise to see it released when i checked for new games on kong. the game is great but i rlly would like to find that 100x button too.
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I just surrendered cause i was getting whooped, but when i went into another game, they were still there! Different map and everything! I dont know if it's just my laptop, but this game is very poorly made.
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Didn't like this one at all! You should have kept it simple! I doubt anyone does anything but use the assault button, cuz is the only think you need to do actiualy!
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great game but needs a few things 1. autosave 2. ability to quit during a battle 3. no gray when there is a mass of units
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You cant kill the BLack Goblin, just upgrade your Mana Pool and the Shield Spell, Shield all your units and attack the enemies Castle with Ranged Units.Thats how you beat the Goblin Level.
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Nope. Sorry, but another Epic Fail. You had it going in the first two games. They had some raw spamgame joy. Then you killed it by completely throwing the old battle system and upgrade system out the window. The artwork has developed from meh-ish to painful to look at. The music is annoying, repetitive, and THERE IS NO MUTE BUTTON THAT I CAN SEE. In general, it's not a good experience. And no mute is a killer. If there is one, it needs to be located in a better place. In short, the gameplay, music, and art have all gone downhill from the beginning. 1/5.