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i like the part where you the game summons units automatically but when u are arranging is it possible to create as many units as u can ex. can create 6 goblin icon,or 3 apes and 3 were tigers
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This is my tactic for last episode on epic mode.
Heros: Simon, Cassandra, Kara
Titans: All of them
Creatures: Phantom Ghost, Valkyrie.
Spells: Shield (Rage also)
Now: send your team in front of the spells activated by computer (time is important you must run after the boss appeared) Then send your team to the boss and use shield when you are close.
Dont go far from creatures foot because he can kill allthing out of his range. Use regularly shield spell dont use your points on others. USE ONLY SHIELD. Its important. After killed it send all of your units to castle. If you have shield and times, you can use rage spell for quick kills. I hope it helps to others.
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To beat the game this is all you need. Max a bunch of weak units like Goblins Dwarf Engineers, etc. and 1 or 2 titans. Send all your units forward while keeping your heros ALL the way back. Go watch NCIS Burn Notice or some other 1 hour show on USA. Game complete.
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love hoy my hero's slashing animation lasts jsut long enough for my army to get ahead of him and get slaughtered.... what happened to the revenge waves? they used to be my favorite part.. was like ohh crap! fireball! fireball!
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I enjoy this game, but as many people have stated before, it would be very nice to have more detailed control over your units. I want my guys to be able to hold their positions, or to be able to select individual units who stray out of line. Also, I want the ability to make units advance without attacking. Took me two hours to get my sky dragon to the enemy base for Chapter 13 on epic. He would move a few millimeters then crash to the ground to kill a goblin.
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Hm, as I was thinking about how troops moved forward when an enemy got close enough, I realized something. It's not broken, it's simply a way to avoid having your units slaughtered by a few enemy archers. However, it would be nice if your troops realized that they were under attack by a ranged unit and moved to attack, but would move back afterwards.
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this is a freakin game know what.....this is the very perfect arrangement of spells and chars... int spell cars_time stopper.power up.critical 100%.epic tower.healing spell.invunerable card.
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i dislike this game a lil more than i like it when i say move back i mean now now l8er because invulnerable only lasts for 20 secs and u only have 20 secs to escape from the yeti
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Damn, Angel and Dragon went down after just one hit from Baal's Big Freaking Sword!!! All that's left is My Lord of Fire taking cheap shots at him.
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i think they should make new units and take away the old but keep the cool ones
change the idea a bit and make it better
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popo is sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
cool
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Pretty good game. Only levels I really found even slightly hard were hard and epic on 15 and epic on 16. Still a good game though. :)
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ok heres some stuff: 1. Retreat and March are for single units only (click unit button then retreat/march) Fall Back and Assault are all units commands. 2.You can unlock the green spells/units/upgrades by levelling one hero to level 3 (recommend popo). AND FOR LOVE OF GOD REMEMBER TO SAVE BEFORE U LEAVE!!! keep alive this comment.
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I don't understand why this game is rated SO high every time it comes out. it's really NOT a good game. the art is okay but not spectacular, the game design is completely 2-dimensional (and I don't mean the graphics, I mean the design, as in dominant strategy type). seriously, what game has worth that can be won by AFKing?
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in stage 11 use the magig healer it can't be hit beacouse it resist all elemntal attacks and there are only elemental attacks on stage 11