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Man, I can't believe anyone could possibly be daft enough to leave something like the fact that essentially every ranged unit walks forward every time they attack in the game. I mean, that along with all the other buggy things about this game all come together to make what should be fun into a completely frustrating experience that makes me just want to rage quit. Actually, no, what happens is that I just farm lower levels by starting the level and leaving so I can upgrade my units and muscle through opponents, being as 70% of the time they don't respond to my commands anyways and do the most strategically disadvantageous things possible, so strategy is almost impossible to implement. I mean, the enemies' ranged units don't do stupid shit, why do ours? I guess there's no point on commenting on it now, but I guess my point is that I wish games like this didn't have badges.
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do I have to beat this all in one sitting? when I played through to level 7, then got off, came back the next day and I was at level 3? all my upgrades and heroes I unlocked were gone ;( so sad....
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if you are having difficulty completing level 10 for the first time, then POPO the epic dwarf is a easier way to kill the dragon.
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why oh why can't the levels follow a path, rather than the next higher always being just somewhere on the map? roman numerals not helping any with quickly locating the next level to play on hard or epic ....
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You have to add a fast-forward button just like the fifth one, ( Epic war 5 ) because this game is slow in-battle, It's not lag, please developer add fast-forward button with these speeds if you can ---> x2 | x3 | x4
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It's too bad that, at the heart of this thing, is a very good game but it is so unbelievable lacking in user-friendliness. Why can I not interrupt hero's attacks to have them retreat? What is the approximate range of my shield spell? How long until my shield spell runs out so I can cast a new one? Why does the shield and heal spell not execute immediately when I click, instead waiting for the animation to finish? All these questions are left unanswered, turning this game from a cunning game of strategy into a blundering rage-inducing chaotic mess.