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beast game but i hate how the swordsman doesnt retreat as soon i tell it when i say retreat i mean retreat come on not after its 30 second sword swipe!
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ruler of the universe: the big cannons are way ahead of their timeline!!! I mean really!? viegraff: but they're MAGIC! ruler of the universe: *facepalm* :C
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this game too easy for you? try beating the game while going foward to level and not going back to grind at all
:3, survival?
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the hero Viegraf The Red has an annoying 10 second sword swinging animation and fights like his arm is dislodged from its socket
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Me-Fall back
Hero-After Ive finished this attack sequence
*Hero dies due to not falling back*
Me-AAAAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHH
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It's really annoying that they turn around when there's an enemy behind them, i just want them tp go where i tell them to and THEN attack....
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this game requires you to grind a bit, this isnt a little kids game where you just casually dance through the levels,
otherwise the complain in the comments will be "This game is too short, Should be harder"
right?
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i think that the battles should be shorter because it took me atleast 3 hours just to get the other castle to half health
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hmph! this game doesn't even follow it's own rules! I mean like 50 mad bulls come running at me, and it's not a revenge wave! o_o
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everyone ranged units have to move forwards because if enemy reinforcing ranged units are attacking you while you are destroying the castle your units cant hit them so they move forwards so that you have a clear shot at them so in fairness your ranged units move forward
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I would love if each Unit/Hero got a slight change at the end of their upgrades; also I would love for the units to have a better automatic AI, like ranged units don't keep going forward, and the heros stop attacking so you can retreat
ex: Succubus's attacks knock the opponent back some more or last longer; they also stop moving foward naturally if they are within range
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I think that this game is great but there are some things that need to be added. One is that the characters need to change when you level them up. Also I think that you should be able to do multiplayer on the game. That would be great to see how they did that. Maybe you got to decided when the units come into view of your opponent. Also I think that there should be different maps with hills and valleys and stuff like that. + this if you agree.
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It is a good game. See my comments, guides in my website. http://jayisgames.com/archives/2010/07/epic_war_4.php and copy site for the exist of the tips. Click + if you liked it.
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my first time playing this game I forgot to put my men in the arrange but then I remember how silly.If this your first time don't forget to put your men in place.step 2 place your men in the circle wen you finish click a place to go to war.step 3 wen you finish upgrade from the money from war wen you finish keep on doing this go to war,upgrade and place your men new in place with your magic also upgrade your first hero to level 3 and then the green side will be a faulble.
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Do 'march' and 'retreat' actually work? I've tried them and haven't noticed any difference. For additions: I agree with the best 5 comments. Other than that, this is a fun and ADDICTIVE game. Well done to the programmer(s?).
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Kshitiz are you high do you know how hard it is to make a game and make everything perfect? and there is still a turret feature in this game...
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Tip for you all time stop is the most useful thing ever upgrade mana and time stop to max and whatever else units OTHER than titan, titan = fail takes too long to spawn easy to kill not as much damage as a different unit. when time stop has 3 seconds to go use it then because of the animation.