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Oh. There's the mute function. Located in a menu that blurs together with the rest of the bad art. He keeps making it more obscure. Hate to break it to ya, Rudy, but we don't want fine control of the volume. I, at least just want a little speaker icon in the bottom corner that kills the awful racket without disrupting anything else I have running.
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841o your supposed to well ive seen that if you slow down time baal will not attack and your titans can then get close and attack thats what i saw
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ok the goblins raining from the sky on epic challenge 2 is just stright annoying. lol my army wont advance they got to stop and deal with the ones behind them ....
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To get through all levels: max shield, wait for your mana and troops to build up until you can shield 3 times in a row, assault and shield over and over. Works on all levels (although you have to attack a bit earlier on the final epic level).
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The arrow tower should be more than just one in one hundred upgrades. It should have it's own branches, like fire, shock, and ice.
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@pcbb97 the march and retreat buttons are like small-scale assault and fall back, as they only work on units you have selected at the moment(click on character portraits in bottom-left hand corner of screen to select them)
and can anyone tell me how to unlock the green hero/units
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this is how i got to green section, i had one thing fully upgraded, i bought everything unless it was in green, iand i upgraded a hero 3 times! Hope this helped :D
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I got all the achievements... but for some reason I just want to grind and upgrade all my units... its just sooo addicting for some reason
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The problem is that once you beat the game and get into the Hard modes, Hard 9 and all Epic levels feature units that can basically twoshot your entire army until you grind Hard 2 for several hours to upgrade heroes and get a titan or two.
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You other spells can be used to help. The blue fireball spells should be for killing smaller groups of weak or low-life units, the Phoenix for big revenge waves, the giant meteor for huge clumps of high-level units or enemy titans, 100% Critical for taking out strong, high-level foes such as titans, Trojan horses, colored units, bigger-than-normal units, etc. Time stop works for everything, but I mostly use it to halt revenge waves, help kill strong guys, or stop bunches of ranged enemies long enough for my units to get to them. If you want to deal massive damage, use the 100% critical with the giant meteor, it should do like 3000 damage, even at level 1. As for the arrow tower, it can be used as base defense while waiting to bring in titans, and after that just put it so that it's shooting at max range and leave it.
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Strategy:Don't do anything until you have all units. If enemies send a wave, wait until they get near enough to your castle that your units start to advance, then assault. After you've wiped them out, Fall back. There should be a bunch of rocks thrown directly before drawing back, and these should wipe out stragglers. As soon as you have enough mana, buy the arrow tower.(This works best if you've bought all the extra mana, as you earn mana a lot faster) Once your Titans have come, click on all of them and tell them to march. Select all of your other units and tell them to fall back. This gives your titans time to advance and engage. Once you think they've gone far enough, assault with all units.
(Wow, still too long... I'll have 1 more post)
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The line-up that I've found best for me(You need to get a lot of characters) is:(By the way, I didn't bother to check their names)
Heroes:Guy with big sword riding wiener dog, Chick on Unicorn, and the Giant who pretends to be a Dwarf
Units:All the Titans, the Gorillas with bouncy rocks, and the canons(Which are magical for some reason)
Spells:That one you start with, the 100% critical, the Phoenix, time-stop, huge-as-crap-meteor, and the arrow tower.
(I also have a strategy guide, but it ended up being to long, so I'll post it after this)
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here's the best units:urangutan,succubus,weretiger,valkrie,elfsniper,sylph
heroes: Popo the epic dwarf, Viegraf the red, Cassandra the queen
spells: shield,timestop,phoenix
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I just found a way to deal with Ka-Booms(Or whatever they're called). click assault when they get near and charge forward with a fast character(Usually mounted) and right before the character attacks, fallback. The bomber will destroy himself. Works every time.
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Wow. That's all I have to say.
Game creator, if you're reading this, let me tell you this right now.
Tedious things aren't fun. Make something that's harder to do than click a button. If I wanted to do something at a kindergarten level, I'd go back to kindergarten.
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help how do you beat lord baal? he kills my titins in one shot plus my spells bearly attack him and when i manage to get one troop under him they always send lots of bombs at me and if i pass him he turns around help
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5/5 great geme but needs some work on it example the geme wont save data but there is a save button the hero needs to swing his sword and hit enemies for his attack + hero upgrades need to be cheaper rate up if you want these problems fixed p.s. popo is awesome
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The Lord of Fire is SO good for taking down castles, he took down a quarter of its health in 2 attack sequences, on level 1!
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to use the 2 middle buttons, click a units picture down left, then pick march for just them to attack, or retreat for just them to go back to the castle will the others attack.
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What do the march and retreat buttons do? I haven't noticed my units or heroes doing anything when I use them, assault and fall back work fine but those middle 2 buttons seem useless to me. Also, I liked the hotkeys for ordering all units to charge or retreat from epic war 3; maybe bring those back for the next one (if you make one). Pretty good for the most part otherwise.
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Rate this how you want. My opinion of this game is that having Heros and only 6 troops is a let-down...Maybe from the graphic load? Worse though is having movement commands, it seems to complicate things more than help. Also not being able to cast a spell anywhere on the screen is very annoying, especially when the timer runs out in a pitched moment.