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great game, but a few slight things you should consider.
- Needs an option so that you could turn off sound fx/music WHILE IN COMBAT
- needs a click on minimap cahnges the part you view.
+ I also liked the idea which was mentioned in one of the comments previously (too lazy to find which one since I'm quite sleepy), bout an option to charge past the enemy
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There should be a stay in place or dont move button, where a specific unit can stay in a certain spot of the terrain, therefore being able to do damage from that spot without moving. That would be really helpful in battle.
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how do you use spells? hotkey seems to select something, but when i click nothing happens. and why does it take so much longer for my hero to heal then to respawn?
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The units only go out when the % reaches 101. 1% might be a ridiculous difference, but what if your hero died 57 times? Then you are in trouble with your extra 1%.
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Sorry for the double comment, but also, it would be awesome to tweak your hero's and creature's behaviors. It could be called "training," and it would let certain creatures have priorities (strong creatures against a boss, or weak creatures against other weaklings), when to retreat (there could be a checkbox for "complete attack script before retreating," for instance) and other such things.
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The fine control in this entire series has always been a problem. I don't want my units running out to attack something 20' away when I've just told them to stay put somewhere (and then of course they see something else past it and run farther). While typing this comment I've had my goblins set slightly in front of my castle, I've had to scroll up twice to tell them to STOP CHASING THINGS TO THE MIDDLE AND GET BACK TO WHERE I SAID. ... Nor do I want my units to just sit there when I flag them to a spot that may in some universe be considered nearby; I want them to get the f*** on that spot, not mob about in the vague area around it.
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I just beat level 10 on my first try. It was one of the easiest levels in the game. If you're strong enough (through a careful blend of patience and paranoia), you can bring the castle down to almost zero before the dragon shows up, and then it just takes a second or two to beat. You should send the dragon out sooner and have stronger enemies before then, too.
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@lawlpwntnub It would seem so. It wasn't that way the last time I played but now it seems like all the arrows do is heal Tyrant Lord Baal. I was wondering why the battle took longer on Epic than it did before.
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easy money, lvl 2 metoer blast, lvl 5 goblin tanks, and whatever other units you want (ranged is best) and grind the first challenge level on normal for 80k a pop easy in about 5- 10 minutes with well upgraded units
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epic war one was the easiest of them all to understand and play, plus you got a tower to fire at enemys from, now they are way overcomplecated, plus now if I make my hero go to one place, now when there is an enemy nearby, he charges and dies...thumbs up if you agree.
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super easy way to make money: do goblin madness on hard with dragon maxed send it to castle it'll be distracted by goblins this is good wait or go afk for 10-20-30 mins you will get usually 300 to 400k of gold or i dont know i havent waited that long
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Very good game, if there is ever a Fifth one, you need to fix the fact that troops advance when enemy troops are nearby, we need to be able to post our soldiers somewhere and be confident that they wont move past your commands + if you agree
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i think the big dwarf guy's cannon ball should hit the ground and with a small radius at first kill everything in the radius then upgrade to make radius bigger
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I would also add a score display so you know if you've beaten your previous high score; that and an auto save would put this over the top.
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a very simple way to do tons of damage to bosses (horse, bomb) and the magic army level is use berserk(skill) and then several rain of arrow(skill). if you find this useful + this.
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This game would be pretty cool, at least provided that the NPCs actually moved as directed. The only instructions they ever respond to are the four bottom commands, and they ALL do it, not just the ones that are selected. Though you labeled this a strategy game, this failure of the combat mechanics turns it into a war of attrition: the only strategy involved is that of knowing who your best units are and throwing them into it.
Additionally, there is a SERIOUS combat flaw with ranged attackers. Namely, they can hide behind their own castle and snipe the attacking army at their leisure since the units only attack whatever is closest to them and whatever the maximum range might be. This is what's known as artificial difficulty: it makes the game harder by denying the player a fix instead of providing a challenge.
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They should have took ten more seconds of programing to create a mute button
I like to listen to music at the same time as playing.
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alll who will listen............. IF YOU NEED TO CLICK ALL CHARACTERS TO SEND THEM TO A SPECIFIC SPOT DONT CLICK HIT A IT AUTOMATICALLY SELECTS ALL OF THEM AND IF IM AN IDIOT AND DIDNT REMEMBER IF THIS WAS SHOWN ANYWHERE SAY SO
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hey dudes someone can tell me about how can i get the spell and put it on the sword???, i dont understand a lot of it , thank you
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alright, everyone whining about the fact that you can't see how long your spells last-check the bottom-right corner, right above the "map." Right after you cast the spell, there will be a countdown.
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the cool thing about pippo the epic dwarf is he can take down the castle from a distance a good strategy is to have him destroy the caslte while randor and the other heros hold off the waves of enemy troops