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brilliant game, well put together, only problem is that there is no speed up time button,
this would save sooooo much time
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I don't know if it will work for others, but I found that replaying the 5th level got you a lot of money after a while, allowing you to upgrade your troops more.
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Walkthrough: Max Shield, Max Mana, sit back until your mana tank is full. Then assault and cast shield until the enemy fort is down.
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I guess I'll play this long enough for the card ... the same long boring war of attrition as previous EW games. Not sure why this series keeps getting top billing. The respawn mechanics mean that any vaguely even battle becomes long and dull.
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what's the use of playing normal or hard
if we play hard ,do we get any extra bonus?or extra money or extra exp?
please tell me!
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This game NEEDS a fast speed button! I have been more than 30 minutes with a scenario... the game is really good, but this is TOO much!
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I would really like a visual confirmation of Unit/Heroe Upgrades, such as different colours and bigger or shinier weapons of that upgraded Unit/Heroe
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It's very easy when you upgrade the skill "Berserk" and "Shield" to the top.You can wait for the mana to full,then put all your unit to attack,when your army start to destory the castle,just keep the "shield" never stop,count the last 2 seconds then start another,and use the "Berserk" will make your armys to destory them very fast!
And you will find it's very easy to complete all the epic level!
P.S. The Were-Tiger is my favor uints,because of their fast move and strong power,never mind their weak health,because you will use the "Shield",haha!
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Req: Maxed out Shield, Meteor Blast, Altar; High Level Magic Troops. Ch1:N: Use Sky Dragon or Meteor Blast on imps, rush the castle after. H&E: Meteor Blast on imps, and rush under Shield. Ch2:N: Destroy bomb anywhere with all your forces using any level shield just before it explodes. H&E: Just rush castle with all you've got under the Shield. Ch3:N: Get Lord of Fire and/or Great Diablos under him using Shield and just wait. H&E: Forget about Titans as he gains resistance and absorb for melee. Rush him with all magic and arrow troops under Shield. Max mana useful. Ch4:N&H: Resign from Titans and use all melee physical/magic hitting troops. Ignore boss and rush for castle under Shield. E: Same monsters, rush for castle at very start shielding just before boss comes out. You should have huge army under his legs beyond his reach with using Shield. He won't go forward too far, because while destroying castle troops will hit him too, so he'll pull back later, right over your army.
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Req: Maxed out Shield, Meteor Blast, Altar; High Level Magic Troops. Ch1:N: Use Sky Dragon or Meteor Blast on imps, rush the castle after. H&E: Meteor Blast on imps, and rush under Shield. Ch2:N: Destroy bomb anywhere with all your forces using any level shield just before it explodes. H&E: Just rush castle with all you've got under the Shield. Ch3:N: Get Lord of Fire and/or Great Diablos under him using Shield and just wait. H&E: Forget about Titans as he gains resistance and absorb for melee. Rush him with all magic and arrow troops under Shield. Max mana useful. Ch4:N&H: Resign from Titans and use all melee physical/magic hitting troops. Ignore boss and rush for castle under Shield. E: Same monsters, rush for castle at very start shielding jsut before boss comes out. You should have huge army under his legs beyond his reach with using Shield. He won't go forward too far, because while destroying castle troops will also hit him too, so he'll pull back later, right over your army.
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Best units to defeat Lord Baal (epic):
Heroes: Simon, Popo, Cassandra
Titan: Sky Dragon
Units:
Mighty Gardian
Sylph
Succubus
Elf Sniper
Valkyrie
Other units that do damage to it:
Titan: Great Diablo
Units:
Forest Hunter
Epic Tank
Kaboom
Dwarf Engineer
Units that make Baal stronger:
Heroes: Viegraf, Kara
Titans: Great Diablos, Lord of Fire
Units:
Orang Utan
Were-Tiger
Phantom Ghost
Untamed Beast
Goblin
Mad Bull
Please + if you find this usefull, thnx
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necromance i agree, but you shouldn't really post that on the comments...
Anyways my complaint is... WHAT IS THE POINT WITH CHANGING THE NAMES OF UNITS FROM THE PREVIOUS GAMES? e.g. minotaurs become mad bulls and centaurs become foreest hunters...