Under rating threshold (hideshow)
FlareAndrew: An easier way to be the "Dragon's Lair" level is to simply use Popo the Dwarf, your other ones don't really matter, berzerk helps speed things along.
Popo simply fires his spike cannon, it explodes, well out of range of the dragon's breath, if he wanders too close, retreat him a bit and continue. Best of all the range tends to explode such that multiple, if not all, the spikes hit the dragon. Just send your cannon fodder to keep it busy.. and still.
Under rating threshold (hideshow)
This game truly stands up to its name. We demanded more and Rudy studios Delivered! This game is there best up to date!
Under rating threshold (hideshow)
Ok this is how it goes. Rudy Sudarto we thank you for your epic war series. It's been great. BUT i think you should stop making these games because it is clear you are running out of ideas. If you are smart you will stop making these games and focus on another that will blow our minds. With making this Epic War 4 just a tad bit different from Epic war 3 we are pretty much repeating the exact same thing. I know I'm going to get a lot of Down Rates because of this message but I don't care I'm trying to help Rudy figure out what to do. Rudy you should just stop Epic War and don't ruin the Amazing saga you have created. Start to rate down you guys.....
Under rating threshold (hideshow)
Ok i surrender to a castle since it was taking 20+ minutes to barely injure it and i come back with a new unit and the enemies from before are still there? they were beating on my castle at the beginning of the game!
Under rating threshold (hideshow)
How to beat Level 10: Dragon's Lair
1. Equip your 3 heros
2. Equip Goblins, Phantom Ghosts, Pixies, Succubus', Epic Tank, And Mighty Gaurdians (oh and Invincibility)
3. Start the round.
4. As soon as hero's spawn click Assault
5. When dragon spawns use invincibility, When its nearing out use it again
Congratulations you have finally beat a really hard level for early in the game.
Under rating threshold (hideshow)
i appreciate the epic war 4 but it needs to change
a bit more as you see the speed and hot key button
problem [for some or more people] it would also be
a lot more new if you would make evrything new
it would be difficult [well dont take it siriously its just my opinion]
better if you just fix the problems
Under rating threshold (hideshow)
We came to the solution for "bad-ass" black goblins. They have got absolute resist ot all elemental types of damage. Only NON-ELEMENTAL attacks can hurt them. For example Sky Dragon's breath or Meteor. Make this comment live!
Under rating threshold (hideshow)
I've always loved this series and always will. I didnt know there was a fourth one coming out anytime soon so it was a nice surprise to see it released when i checked for new games on kong. the game is great but i rlly would like to find that 100x button too.
Under rating threshold (hideshow)
I just surrendered cause i was getting whooped, but when i went into another game, they were still there! Different map and everything! I dont know if it's just my laptop, but this game is very poorly made.
Under rating threshold (hideshow)
Didn't like this one at all! You should have kept it simple! I doubt anyone does anything but use the assault button, cuz is the only think you need to do actiualy!
Under rating threshold (hideshow)
great game but needs a few things 1. autosave 2. ability to quit during a battle 3. no gray when there is a mass of units
Under rating threshold (hideshow)
You cant kill the BLack Goblin, just upgrade your Mana Pool and the Shield Spell, Shield all your units and attack the enemies Castle with Ranged Units.Thats how you beat the Goblin Level.
Under rating threshold (hideshow)
Nope. Sorry, but another Epic Fail. You had it going in the first two games. They had some raw spamgame joy. Then you killed it by completely throwing the old battle system and upgrade system out the window. The artwork has developed from meh-ish to painful to look at. The music is annoying, repetitive, and THERE IS NO MUTE BUTTON THAT I CAN SEE. In general, it's not a good experience. And no mute is a killer. If there is one, it needs to be located in a better place. In short, the gameplay, music, and art have all gone downhill from the beginning. 1/5.
Under rating threshold (hideshow)
WOOOOOOOOOOOOOWWWW no FUKING AUTOSAVE!???!? Are you FUKING KIDDING ME?!?!?! I just be the damn game on normal except the goblin, then I accidently REFRESH the page. And NOW I HAVE TO START THE WHOLE FUKING GAME OVER? FUK THIS GAME, FUK---THIS-----GAME.
Under rating threshold (hideshow)
I dont really see anything wrong with the speed, its about the same as the other Epic Wars, but the first hero gets annoying because he has to finish his freaking combo to move
Under rating threshold (hideshow)
If "Grindfest" achievement becomes Kongregate badge, I will return and give this game 1 star!
Shield spell alone is enough to beat hard and epic levels, on later ones just save up 200-300 mana before you start the attack.
Under rating threshold (hideshow)
stfu all of you it dosent need some speed button or anything like that the thing is more enemies with a lil more health so shut up
Under rating threshold (hideshow)
I don't mind playing a beta version, but please label it as beta. This is frustrating.
Test and proofread the documentation. As given, the game does not make it to the setup screen. The help documentation is linear instead of functionally indexed, and makes a lot of assumptions about the user's experience. You'll need someone fluent in English to help you describe things accurately.
Other people have covered the playability aspects of the game. I know this is number 4 in a series, but it seems that you didn't really pay that much attention to the basic tenet (gaming experience) as in the controls and characters you wanted to toss our way. The controls and interactions are not yet up to the fluidity I expect from the given play paradigm.
I do not see taking the time to reach the upper levels of the game. Epic Bore III was bad enough in this respect, and it seems that the effects are mitigated not at all in this one.