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Suggestion:
Make things cheaper. Honestly, we just keep replaying old levels to get money. It's easier for all of us if money just came faster.
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great game but one minor issue is the arrows on skill tower should get fatser and more at a time like epic war 1 arrows otherwise great game
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Arsony, he did that purposefully. Several enemies are completely invulnerable to attacks, like the Celestial Angel and the Black Goblin. If you couldn't pass these enemies, then you could not destroy their tower and consequently could not win the level.
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TOO Beat ANY LEVEL.. MAX out ur shield skill and Mana... When you have 400 mana... Send ur army and keep using the shield skill..
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First,the loading screen on the start has low quality numbers.Second,the gameplay isn't bad but sometimes too hard and messy.Also,why are there no Castle Breaking effects?
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[hero] Popo the Epic Dwarf kills ass. My level 3 [hero] Popo the Epic Dwarf defeated the [titan] Sky Dragon on stage X on its own.
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on the last challenge to beat the invisible goblin you have to keep sending him back using ice-fire-energy attacks while he is far enough back attack the castle until it gets destroyed
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First, I really love the artistic design of this game, very beautiful to watch.
Secondly, Is Hero Viegraf the Red modeled after (I'm dating myself here) Vanguard, the evil lord sorcerer from the 1980's CBS Cartoon called Dungeons and Dragons? Cause the resemblance is uncanny.
Third. I read that some players have an issue with the game concerning withdrawing characters from battle during an assault. Being a bit of a military man myself, I can honestly say that in the heat of battle its Really difficult to disengage from the enemy. That being said, it would be cool however if maybe the ability to withdraw instantly when called to do so, can be an attribute gained when you upgrade the unit to maximum.
I don't know about you, but discipline like that takes a LOT of training.
Other then that, all I can say is I'm have fun playing this game. Great job!
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The epic dwarf guy needs to learn to stay put. If one imp comes by while he is at your castle, he will kill it, then walk all the way over to the other side. press "+" if you would like to see this fixed.
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Level 10 is the easiest thing in the game if you manage to break the castle before the dragon shows up. I've been grinding there by just hitting Assault and wandering off a while.
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For Goblin Madness: Use the Viegraf, Simon and Kara for heroes. Dwarf engineer & Valkyire. Goblins & Madbull. Sylph & Sky Dragon. Save up mana for arrow tower first(to use as a reference point). Place your sylphs right under the A.T. only so they fire towards the enemy castle only. Mass your troops right in front with your Valkyries up front as they will take care of the flame and gold goblins. S.Dragon is basically an insurance policy on your base, so give him the "March" command. For spells, you only need Meteor Blast, Shield(invunerability), Comet shot(for bomb-walkers), Time stop and Tower(always have this each level). Use Time Stop to help advance when you have ALL troops and make sure before you hit the "Assault button that you have the Black Goblin killed. Fall back and repeat this tactic to continually grind down the enemy's castle. I made $750,000 on Epic (difuculty) and at least $500,000 each time using this tactic for this level.
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The only way to kill the epic yeti is a constant assault with all four titans and goblins. You need a fully upgraded shield spell and all the heroes, goblins, and titans fully upgraded. Once you reach 100 mana, launch the shield spell, and continue using it until the yeti falls.
This method will kill the epic yeti; it may be possible to beat the level by destroying the enemy base without killing the yeti first.
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Kara: Valkrie, Were Tiger, Popo: Orang Utan, Untamed Beast, Cassandra: Mighty Guardian, Pixie
This combo has helped me through Epic on all the missions (Not challenges) Epic Yeti required more faster/weaker melee units in place of ranged and slow melee units, and max shield... Even with that he took out quite a few units, and I only killed him from destroying the castle.
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There is 1 main problem that everyone doesnt like, and this is how units or hero's once an enemy comes near them, they charge for the enemy caslte. I know why this happens, you have put in a feature, that when an enemy is close, your unit will move towards it, and since there is a constant wave of enemys, they will continue to move up until you tell them otherwise. I suggest taking this feature off so they stay their ground. it would make alot of gamers happy
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Bomb - use any unit, i find strong slow units better, and save up mana to get a tower, once the tower has been purchased, use freeze time. try and attack as early as possible, and keep one ofyour heros away from the bomb (so when it explodes, you still have troops) then destroy the castle.
Golden angel - there are two ways i know that works.
1) send imps up to the enemy's castle to keep the golden angel occupied, while saving up mana. then once you have enough use assault and freeze time when your troops get close the the angel, continue using the freeze spell everytime the timer reaches 5. try and send them past the angel to attack the castle (this is your main objective).
2)do exactly the same, but instead of using freeze time, use invincibility.
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Heres some help on how to beat the bosses
Goblins- Get units that can move fast, save up enough mana so you can use freeze time. the object of this one is to attack as quickly as you can, before the black goblin is spawned, this will risist anything and will kill anything in its path. once you have about 200, click assault, and when near the base, freeze time. when the freeze timer reaches 5, use it again. continue this until their castle is smashed to the ground.
tyrant- get units that can move fast, in this one, only use the fast moving units, they have to best chance of getting to him before he crushes them with his sword. There is a safespot, and this is his body, get all your fast moving units there, or you can freeze time until you can get the lord of fire onto him. once he is finished, then invade the castle.